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This is a demo of the new Air Dribble plugin I created for the Bakkesmod (http://bakkesmod.com) Rocket League training program. I wanted to create something easy to set up various air dribbles with, as well as make it more realistic than regular training by not having unlimited boost. It puts the ball in front of your car, where ever you are, at the touch of any controller button you assign. The ball can be made to roll towards or away from your car, or bounce towards or away - all the set up scenarios for air dribbles. Your boost meter gets refilled at the start of every shot. Various settings can also be changed such as random ball angles/spin, ball speeds, and boost amount per shot (as well as unlimited if you're just starting out). Update: now comes packaged with Bakkesmod! Instructions ========== Edit "\Program Files (x86)\Steam\steamapps\common\rocketleague\Binaries\Win32\bakkesmod\cfg\config.cfg" and bind keys to the airdribble plugin commands below, as well as set any variables. (Tip: from the bakkesmod console in game (usually tilde), use "logkeys 1" to press keys and see what they are referenced as.) If you don't plan on using the other plugins or other configurations, you can just edit the "\Program Files (x86)\Steam\steamapps\common\rocketleague\Binaries\Win32\bakkesmod\cfg\airdribble.cfg" file to your liking and do "exec airdribble" from the console. AirDribble Plugin Console/Script Commands and Variables =============================================== COMMANDS: rollto (rolls ball to you) rollaway (rolls ball away, as in up a wall) bounceto (bounces ball to you) bounceaway (you guessed it - bounces ball away from you) VARIABLES: (variable) (default) [range] (description) airdrib_variance 0 [0-200] (max random amount to vary ball vectors) airdrib_boost 100 [0-100, 'unlimited'] (boost set to this at start of shot) airdrib_spin off [off, on] (allow current ball spin to carry to next shot) rollto_speed (800,100) [0-2000] (speed of ball rolling to car) rollaway_speed (1550, 1650) [0-2000] (speed of ball rolling away from car) bounceto_speed (850, 950) [0-2000] (speed of ball bouncing to car) bounceaway_speed (1100, 1200) [0-2000] (speed of ball bouncing away from car) All the speeds can be in put as ranges (min, max). The "airdrib_boost" variable can be set to any number between 0-100, which is what the boost meter will be set to at the beginning of each shot. The "airdrib_variance" variable can be set to a maximum random amount that will be added to the ball vectors on each shot, adding to the difficulty. The "airdrib_spin", when set to "on", will let the spin from whatever the ball is currently doing to carry over onto the next shot, which also adds more difficulty. For an even greater challenge, exit training mode altogether, select "Solo Standard" and attempt an air dribble.