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Class : 1H+MD/OH+MD DPS SKILLS Normal Attack = Rampage + Spell Enchant Physical Attack = Blade Skill + Enchant Sword Magical Attack = Magic Skill + Enchant Burst Pros = no need main proration to increase dps rate (in this video i didnt focus to hard proration in each proration) even there are one messy proration the dps rate is still decent because the other 2 proration will skyrocket Cons = Weak on high def/mdef boss (due to lackluster of existence of physical/magical pierce. focusing too much pierce also greatly lower your dmg) Info About New Magic Blade Lv.4 Skill Spell Enchant = this skill recast Magic Skill the last you used in Auto Attacks Instantly Chance Proc Rate No Resonance Buff = 50% Chance Active Resonance Buff = 100% Chance (Lv.5 Resonance + Lv.10 Spell Enchant is 100% Proc Rate) Spell Enchant Magic (Recommendation) -Magic Arrow = Best DPS (Unlimited Loop Arrow 24/7) -Magic Javelin = Best Debuffer (Very helpful for entire PT) -Magic Blast = DPS+Debuffer = (AOE DPS + Debuff) Magic Blast Catalyst 4sec cast duration turn into 3sec (1k cspd its 1.50sec duration) Currently i dont have SP to max this -Magic Wall = Anti Multi Enemy = (Situational only) this skill also one of strongest with Magic:Wall Enhancer Not Recommended to use Magic Lance -even with registlet magic:lance catalyst is still slow Note : Spell Enchant dont take MD Affinity despite wearing MD (Ex. Magic Arrow is only 6 hit instead of 8 hit but dont worry the exact loop of Magic Arrow is exact in Cooldown of Spell Enchant which you can apply non stop 24/7 Magic Arrow to your Auto Attacks) Also Spell Enchant and Magic Skill must both Lv.10 Spell Enchant = give only proc rate and decrease cooldown Magic Skill = the dmg and ailment rate base on this level Enchant Burst = This give buff to Enchant Sword/Flat MATK and Increase Weaken Duration (also this skill is ATK+MATK 100% Ratio unlike Imperial Ray have very poor scalling ATK+MATK) Skill Multiplier (Most Estimated) First Hit = 1x Stack Hit = 5x (Max 3 Hit) Constant = 100 (Each Hit) Skill Power = ATK+MATK+Constant Enchant Burst Buff S+ MD = +7x FLAT MATK * SUB MD W.ATK Enchant Sword Buff still unknown (This is affected by sub md Stability , W.ATK , Refine) -still figuring if this boost give additional multiplier or atk/constant to enchant sword base on Sub MD W.ATK*REFINE Buff Duration (Estimated) 1 Stack = 15sec 2 Stack = 45sec 3 Stack = 2 min , 25sec Note : Buff Duration is reset depending on Stack used (Ex. you cast first at 3 stack you have very long buff. when you cast it at 1 stack the Buff duration turn into 15sec even the earlier buff is still long) Weaken Duration 1 Stack = 5sec 2 Stack = 10sec 3 Stack = 15sec much better to use Weaken Enchant Burst not Element Slash to help entire party (reduce 25% mdef reduct , and boost their elemental magic critical rate) This Build is still incomplete due to heavily lack of SP to maximize potential PotionBuff Used -Giga potion -Magi add 3 -Penetrating Oil -Barrier Analyzer Lithograph BGM FF7 = Descendant of Shinobi FF5 = Battle OST FF7 = Fight On OST