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Join me in this disastrous adventure as I try to make a real-time painterly rendering filter for a video game, there will be brushes, there will be compute shaders, there will be tears. Fun times all around. More reading/watching on this subject: Interactive Painterly Stylization of Images, Videos and 3D Animations: https://gfx.cs.princeton.edu/gfx/pubs... GDC Talk A Living Painting: The Rendering and Art of 11-11 Memories Retold: • A Living Painting: The Rendering and Art o... Game Dev Guide on getting started with compute shaders: • Getting Started with Compute Shaders in Unity Painterly Rendering in Blender: • Turning 3D Models into Masterpieces: A Ble... Music: "Wholesome" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... "Beauty Flow" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... "Wallpaper" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... "Montauk Point" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... Other Credits: 3D assets by Kenney: https://kenney.itch.io/kenney-game-as... Support the channel on Patreon to get extra content, and access to the source code of all projects! / uselessgamedev Follow me on Twitter, not that I tweet that often: / uselessgamedev Kappa Avatar art by Boskoop https://www.artstation.com/boskoop And as always, have a good one! #Painterly #Rendering #Unity #GameDev #IndieDev #devlog