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Developed by Probe Software and published by Acclaim Entertainment in 1992 Follow me on Twitter: / al82_retro Add me on Google+: http://bit.ly/1tPwL1u Here's a game that should need absolutely no introduction. Released in the arcades back in 1992, Mortal Kombat caused a huge stir upon release. With it's high resolution graphics featuring live actors, a cast of iconic fighters and copious amounts of gore, I fail to see how the game could could have not been a massive hit. Conversions for most of the home computers and consoles of the day would soon follow with varying levels of success. For today's video, I'm checking out the Sega Genesis/Mega Drive version of the game with play-throughs using two of my favourite characters, rival ninjas Scorpion and Sub-Zero. Mortal Kombat is a tournament fighting game following closely in the footsteps of Capcom's Street Fighter II. Combatants face off against one another in a (literal) fight to the death with the victor progressing to the next round. Survive long enough and you'll have to fight through a series of 'endurance' matches, defeating two opponents instead of just one. Overcome these trials and you'll face the ultimate challenge in the form of Goro, a quad-armed behemoth who just so happens to be the tournament's reigning champion. Once the fighting begins it doesn't take long before the claret begins to fly. Punching opponents in the face results in unpleasant, misty clouds of blood, whilst kicks and the uppercut (everyone's favourite move) unleashes huge globules of the stuff. Whilst it looks laughably simplistic today, the level of gore and violence was considered to be such a big deal at the time that it would lead to the formation of the Entertainment Software Rating Board (ESRB) rating system for video/computer games. In fact, such was the uproar that the MD version of the game has the blood and violence disabled by default. The only way to enable the features is to enter a code at the title screen to enable the cheat options and to go and switch the blood back on! If you think this is inconvenient then consider the fact that Nintendo made the developers remove the blood altogether for the SNES version with no way to enable it. Trying to shoehorn the comparatively high resolution sprites, artwork and sound into a package that would run on Sega's hardware was no easy feat, but Probe managed to do an excellent job. All of the characters from the arcade game are included and are rendered at a decent resolution - not as clear as the arcade, but still manage to look pretty good all the same. As for the audio, Matt Furniss is on top form as usual. The background music features some excellent drum samples, backed up by some suitably oriental-sounding synth effects (check out the intro theme tune!). The sound effects, too, are pleasingly crisp and clear with every blow resonating with solid and meaty thumps. One thing I did notice was that whilst the game features many of the digitised voice samples from the arcade version, the samples for the fight announcer sound different - I get the feeling these were rerecorded for this particular version. It's not really a problem as such, but the dramatic cry of 'Finish Him' that is so synonymous with the series seems somewhat mute here. Of course, perhaps the most important thing is that all the moves from the arcade version are included, particularly the famous 'fatalities'. When prompted to 'finish' one's opponent, entering a quick combination of button presses will cause your fighter to perform their signature 'fatality' move, resulting in the grisly demise of your opponent involving some creative methods of exsanguination. Whilst there's no doubting the game's classic status, I still prefer the combat from Street Fighter series of games. MK's control scheme feels somewhat clunky in terms of button layout, which isn't helped by the fact that blocking is assigned to it's own button, rather pushing away from the opponent using the D-pad. The game's animation system is also open to abuse by using certain moves that can't be blocked whilst certain animations are playing (e.g. falling or getting up off the floor) - fighting against a human an opponent well-versed in the game's glitchy nuances is sure to be an unpleasant and short-lived experience. Even with these issues the game does still provide plenty of fun, especially when fighting against friends. Humiliating your friends by executing a finishing move after giving them a sound thrashing remains the icing on an extremely fun, if rather bloody cake. #retrogaming