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This is an audio version of the Wikipedia Article: https://en.wikipedia.org/wiki/Hardwar... 00:02:32 1 Overview 00:03:11 1.1 Computational equivalence of hardware and software 00:03:52 1.2 Stored-program computers 00:05:14 1.3 Hardware execution units 00:06:12 1.4 Emerging hardware architectures 00:07:41 1.5 Implementation Metrics 00:08:22 2 Example tasks accelerated 00:08:33 2.1 Summing two arrays into a third array 00:08:43 2.2 Summing one million integers 00:10:19 2.3 Stream processing 00:10:33 3 Applications 00:12:23 4 Hardware acceleration units by application 00:12:35 5 See also Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: increases imagination and understanding improves your listening skills improves your own spoken accent learn while on the move reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: https://assistant.google.com/services... Other Wikipedia audio articles at: https://www.youtube.com/results?searc... Upload your own Wikipedia articles through: https://github.com/nodef/wikipedia-tts Speaking Rate: 0.9218583889377487 Voice name: en-AU-Wavenet-A "I cannot teach anybody anything, I can only make them think." Socrates SUMMARY ======= In computing, hardware acceleration is the use of computer hardware specially made to perform some functions more efficiently than is possible in software running on a general-purpose CPU. Any transformation of data or routine that can be computed, can be calculated purely in software running on a generic CPU, purely in custom-made hardware, or in some mix of both. An operation can be computed faster in application-specific hardware designed or programmed to compute the operation than specified in software and performed on a general-purpose computer processor. Each approach has advantages and disadvantages. The implementation of computing tasks in hardware to decrease latency and increase throughput is known as hardware acceleration. Typical advantages of software include more rapid development (leading to faster times to market), lower non-recurring engineering costs, heightened portability, and ease of updating features or patching bugs, at the cost of overhead to compute general operations. Advantages of hardware include speedup, reduced power consumption, lower latency, increased parallelism and bandwidth, and better utilization of area and functional components available on an integrated circuit; at the cost of lower ability to update designs once etched onto silicon and higher costs of functional verification and times to market. In the hierarchy of digital computing systems ranging from general-purpose processors to fully customized hardware, there is a tradeoff between flexibility and efficiency, with efficiency increasing by orders of magnitude when any given application is implemented higher up that hierarchy. This hierarchy includes general-purpose processors such as CPUs, more specialized processors such as GPUs, fixed-function implemented on field-programmable gate arrays (FPGAs), and fixed-function implemented on application-specific integrated circuit (ASICs). Hardware acceleration is advantageous for performance, and practical when the functions are fixed so updates are not as needed as in software solutions. With the advent of reprogrammable logic devices such as FPGAs, the restriction of hardware acceleration to fully fixed algorithms has eased since 2010, allowing hardware acceleration to be applied to problem domains requiring modification to algorithms and processing control flow.