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In this video, I recreate Walter White from Breaking Bad using Blender and the Human Generator Add-on. I break down the full process — from generating the base mesh to sculpting the facial likeness, modeling the clothes from scratch, rigging the character, and creating the final render. This is not a perfect or studio-level workflow, but an honest look at how I approach character creation in Blender, including the struggles, shortcuts, and decisions made along the way. If you’re learning Blender character creation or interested in realistic TV character recreations, this video walks through the entire process from start to finish. ⸻ ⏱️ Timestamps: 00:00 Intro 00:30 Human Generator Add-on 00:50 Sculpting Facial Features 04:15 Modelling Shirt 07:05 Modelling Pants 09:35 Rigging and Animation 10:00 Hair and Beard 11:55 Modelling Room 13:04 Final Result ⸻ 🔧 Addons & Tools Used: • Blender 4.x (Free 3D Software) https://www.blender.org/ • Human Generator Add-on https://humgen3d.com/ • Mixamo (Auto-Rigging & Animations) https://www.mixamo.com/ ⸻ 💬 About the Video: In this video, I test how far I can push a realistic likeness of Walter White using Human Generator as a base, followed by manual face sculpting, hand-modeled clothing, Mixamo rigging, Geometry Nodes hair, and simple cinematic lighting. The goal wasn’t perfection — it was finishing the project and learning through the process. ⸻ #Blender #BreakingBad #WalterWhite #3DModeling #HumanGenerator #Blender3D #CharacterArt