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I chat with the legendary Edmund McMillen @souldescen & Tyler Glaiel @TylerGlaiel ► Learn how to make a game studio from your bedroom, free: https://www.fulltimegamedev.com/opt-i... ► Wishlist Mewgenics: https://store.steampowered.com/app/68... Chapters: 00:00:00 - Intro: The Indie Grind vs. Quick Wins in 2026 00:01:21 - Black Friday Deal: 50% Off Full Time Game Dev Course 00:02:40 - Playtesting and Streaming: Help or Hurt? 00:04:12 - Linear Games vs. Infinite Replayability 00:07:46 - Long Dev Cycles and Avoiding Burnout 00:12:27 - Emerging Genres: Friend Slop and Quick Hits 00:17:45 - Are Quick Games Addictive Snacks or Real Fun? 00:21:19 - Genre Maturity: New Ideas vs. Established Markets 00:25:02 - Reviving Genres and Taking Calculated Risks 00:29:27 - Launch Prep: Bugs, Localization, and Boring Tasks 00:32:21 - Why Mewgenics Took Six Years 00:35:38 - Visual Polish, Assets, and Animation Overload 00:37:58 - Balancing a Roguelike: Numbers and Magic 00:42:12 - Imbalance as a Feature in Roguelikes 00:44:38 - Audience Q&A: Health, Collaborations, and Crunch 00:54:10 - Personal Satisfaction in Game Dev 01:00:05 - Being a Living Legend and the Role of Artists 01:07:26 - Inside the Custom Engine and Cat Generation 01:18:59 - Audio Design: Cat Voices and Singing 01:20:11 - Music Vibes: 50s Jazz and Inspiration 01:23:18 - Closing: Wishlist Mewgenics and Final Advice