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Playdead only has two games under their belt — the dark platformers Limbo and Inside — but they've already cemented themselves as masters of minimalism in video games. They champion reductive design that focuses on the core elements of platforming and video game storytelling, creating an experience that definitely proves that less is more. But what makes their games so special? Why are Limbo and Inside so beloved, and how do they use minimalist techniques to deliver a frightening, thought-provoking, and beautiful game? Let's find out in this double retrospective of Limbo and Inside. #Limbo #Inside #Playdead ---- NOTE: So at 1:33, I'm talking about Arnt Jensen but the footage shows Martin Stig Andersen by mistake. Apologies for this — that's what I get for rushing to get this video out on time. ---- Subscribe! https://tinyurl.com/y8hebek3 Follow me on Twitter! / cloudc0nnection Want to support the show? I'm accepting donations on Patreon and Ko-fi! / cloudconnection https://ko-fi.com/cloud ---- TIMECODES 00:00 — INTRO 01:33 — DEVELOPMENT 03:39 — PREMISE AND GAMEPLAY 07:31 — VISUALS 12:01 — SOUND DESIGN AND MUSIC 15:09 — WORLDBUILDING 19:02 — NARRATIVE 22:57 — THEORIES 26:33 — CONCLUSION ---- IGN: How Limbo Came To Life (https://bit.ly/2WDmJ9p) Playdead: Limbo Concept Trailer (https://bit.ly/39gTPRf) Gamasutra: Limbo Developer Playdead Buys Itself Back From Investors (https://bit.ly/3fOQE5T) Polygon: Inside is the next game from Limbo creators Playdead Studios (https://bit.ly/2DXJEFH) Gamasutra: Limbo Developer Playdead Using Unity Engine For Next Title (https://bit.ly/39guhE3) Destructoid: Limbo developer's follow-up 'Inside' sees a delay (https://bit.ly/3fKTV6o)