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Essential Elements of Cinemachine 3.1

Cinemachine 3 has been overhauled with some major breaking changes and the introduction of a New Event Architecture and a New Spline Integration. Find out what's changed in the Cinemachine API and how you can upgrade your project and take advantage of the new features! Unity for Cinematics Beta https://create.unity.com/cinematics-beta Want to support me? 😀 Buy me a coffee! https://ko-fi.com/adammyhre 🔔 Subscribe for more Unity Tutorials    / @git-amend   Discord:   / discord   #unity3d #gamedev #indiedev ▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬ 0:00 Cinemachine 3.1 1:50 Save During Play 3:00 Cinemachine Camera 6:10 Upgrading from 2.0 8:53 New Event Architecture 12:52 Splines Integration 15:42 Samples Source code: https://gist.github.com/adammyhre/b81... More Useful Code: https://github.com/adammyhre?tab=repo... Unity Utility Library: https://github.com/adammyhre/Unity-Utils Assets Shown In This Video (Affiliate Links) Fronkon Speed Lines: https://assetstore.unity.com/packages... Hot Reload: https://assetstore.unity.com/packages... Hierarchy Icons: https://assetstore.unity.com/packages... Better Transform: https://assetstore.unity.com/packages... Better Mesh Filter: https://assetstore.unity.com/packages... Editor Console Pro: https://assetstore.unity.com/packages... Any Object Finder: https://assetstore.unity.com/packages... Follow me! https://linktr.ee/gitamend

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