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I heard this was one of the hardest fights in the original, causing entire playthroughs to be reset because this fight can softlock anyone who isn't prepared (due to this being part of a series of battles that you can't back out of in the original). Figured I should give it the recording treatment because of this fight's infamy. The 1v1 is mostly just run away, heal and/or tailwind, then poke Wiegraf with an attack. Tailwind should be done early otherwise Wiegraf will get 2 turns in a row. Once Ramza can get 2 turns in a row, that is the time to go in for the attack. Be sure to have Ramza healed for the next fight. Belias summons 3 adds, and those adds can KO your units quickly if they're not dealt with quickly. Fortunately, if Ramza's speed is high enough and ended the 1v1 without moving, he starts with 2 turns in a row (he still has his move from the last turn of the 1v1), which can allow you to better position him at the start of this fight. Belias's Cyclops summon can basically one-hit your units so keep them separated. I mostly had Ramza, Agrias and my Black Mage do the damage, because my Ninja and Summoner are both squishy so they would get KO'd easily (at least my Ninja could bait Belias into a corner).