У нас вы можете посмотреть бесплатно Taito 1992 Operation Gunbuster Arcade Demo или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
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A rare and innovative game, this Gunbuster was restored to working condition by way of a series of miracles. Here it is, in all its glory, playing linked "Battle Mode" with two (out of possible four) players. Each of the four players has a mounted gun with two triggers - one for regular gun fire (which is metered in battle mode) and one for your special weapon, each with very different abilities and recharge times. The 8-way joystick moves player in all direction (first player to lock in their character choice in a 2 person team controls team movements), while swinging the gunsight to the far left and right turns them around. Used in conjunction, this makes Gunbuster the first game to provide the fluid movement to achieve "circle strafing." The guns kick when fired via the heavy solenoid and plunger mounted inside. When hit with enemy gunfire, it also shakes back and forth by way of a motor and spinning weight mounted in the base. A colored light on the cabinet's edge also flashes. Similar to the trend established by the recent arcade hit Street Fighter II, the game is set up in a "winner stays, loser pays" scheme and the first player to win two rounds (out of a possible three) is crowned the victor. This team then goes on to continue (or begin) the "story" mode of the game using only their screen and team controls. A battle mode challenge can be brought up at any time and (for better or worse sometimes, in a public arcade setting) cannot be declined. Story mode has "branching" in which each win then puts a choice to the player onto which one of two bounties they want to target next, enabling a mixture of new game challenges on successive plays.