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This video series compares the two middleware's FMOD and Wwise. It was made to try and help me decide which piece of software to specialise in, and in turn I hope it helps anybody else who is looking to choose between them. This video shows how to create an ambience in FMOD and Integrate it with UE4. Video series description: I chose Unreal Engine 4 for this project. The subjects covered include integration and licencing, applying footsteps, adding an ambiance, and creating a music system. I also touch on Elias very quickly as it should be covered here. Assets: If you would like to follow this project and make the changes I did, I have uploaded the assets I used to Google Drive. The assets were created by me - you can download them for free here: https://bit.ly/2HlXsH4 The scene I have used is Infinity Blade: Ice Lands. For more free scenes check out the Unreal Marketplace.