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Batman: Arkham Knight Mods - Playable Man-Bat (Mesh-Swapping) скачать в хорошем качестве

Batman: Arkham Knight Mods - Playable Man-Bat (Mesh-Swapping) 10 лет назад

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Batman: Arkham Knight Mods - Playable Man-Bat (Mesh-Swapping)

If you enjoy the video, don’t forget to give your LIKE, your SHARE and FAVORITE! That really helps the channel and encourages me to continue with the work! Also, SUBSCRIBE for the feed of new videos like this one, okay? Love you guys. Thank you all very much! You can now follow me on Social Medias too! Twitter:   / heitordafraga   ; Tumblr:   / heitorfraga   ; Facebook:   / heitordafraga   ; - - - - - - - - - - - - - - - - - - - - YO, FOLKS! So, this one is the BIGGEST mod ever done for the Arkhamverse. It’s literally the BIGGEST MOD EVER DONE. The one who REALLY means. It’s AWESOME. MESH-SWAPPING, allowing us to CREATE characters, mixing up all the meshes in game, players, NPCs and basically EVERYTHING. It’s came from the mind and work of Tchi6, THE guy. He’s also responsible for some other great “.ini” mods, like all the three consoles in Arkhamverse – Origins, City and Asylum. This video here showcase the mesh-swap that embed Batman with Man-Bat 3D models, what transform, obviously, Batman in Man-Bat. It’s awesome in a WHOLE new level. I just can’t even, man, seriously. Tchi6 is awesome. It’s possible to accomplish EVERYTHING with this mod! There will be more videos soon, of course! BEST MOD EVER! The link to download the mod will be right next! Thank you all for the amazing support, folks! You’re incredible! See ya, Heitor Fraga - - - - - - - - - - - - - - - - - - - - THE MOD ITSELF: http://www.mediafire.com/download/mg0... I’ve reuploaded the original file from Tchi6, here, but the file is from him! This file has some folders inside, indicating “BAO” for Origins, “BAC” for City and “BAK” for Knight. Inside of those, you have other files. Copy “Console.txt”, or “Command.txt”, depending of which game are you modding, and then paste it in the “BINARIES” folder of your main-folder game (not “WIN 32” or “WIN 64”, just BINARIES). This file will set which meshes will be replaced in game. So you can activate that file, you need insert a KEYBIND into your “BMInput.ini” file, usually used to keybinds presets of Free-Roam, for example. Add the following line: .Bindings=(Name="INSERTYOURKEYHERE", Command="exec console.txt") Of course, replace INSERTYOUKEYHERE for the key in fact. If the file copied is “Command.txt” instead of console, replace that term too. Inside the game, you need to SEE those meshes before activate it. You can do that on Character View – the trophies – or anywhere in game. Be sure to have seen it really close, from all angles, okay? That’ll help with eventful crashes. Then you press to start the game. IMMEDIATELY you press REPEATEDLY the key used for the command “exec console/command.txt”, pressing it repeatedly until the game loads completely, with your character, that will replace the current using all his animations and skills. So, for example, if you want Man-Bat to use Batman's skills, the character in use must be BATMAN when you perform the mod activation! Always worth of remembering: back-up all your save-games and personal data! - - - - - - - - - - - - - - - - - - - - The greatest of all the thanks to “Tchi6”, the great genius behind this AMAZING mod! The guy is awesome, and deserve ALL the credits! Thanks, dude! You’re the best! Game Batman: Arkham Knight, desenvolved by Rocksteady Studios and published by Warner Bros. Interactive Entertainment from Sony's PS4, and Microsoft's XBOX One and PC. Release date is June 23, 2015.

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