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If Elite Dangerous 2 ever happens, it won’t live or die on “more content” or a bigger map. It lives or dies on one misunderstanding, that is: what players and developers mean when they say space feels empty. This video shows that the real issue isn’t really emptiness at all. Instead we should think about “isolation” as the foundation. If you love Elite for the quiet, this is how you keep that feeling without the game going dead. One the other hand, if you’ve always wanted the galaxy to push back, then this is how you get that depth without turning space into a theme park. This the, is the follow-up to my Space Scale video. Not to repeat it, but to apply it. ▶️ Watch next (the foundation this builds on): “Wide As An Ocean, Deep As A Puddle” Has A Fix - • “Wide As An Ocean, Deep As A Puddle” Has A... Footage from Space Engine Music by Epidemic Sound