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2/8/26 The spicy thing about playing this map on a constant pressure spawning cycle like APM is that the solo sharp has very little time to help the main lane because the back lane has a constant flow of things the medic can't deal with. This causes a noticeable loss of firepower on the packs on main. The interesting thing about the redux version of this map vs. the CD edit is that the removal of large spawners from cellars reroutes a lot of larges to the commando lane. Thus, running a duo on the lower lane ends up being a waste of firepower the majority of the time, and putting the sharp with the commando is much more effective. Commando (trinity) :: Schisma @Schisma28 Field Medic :: Leg End Gunslinger (solo) :: King of Bel Gunslinger (trinity) :: Topwolf @topwolf2980 Sharpshooter (solo) :: EtherealDoom Sharpshooter (trinity) :: slapSmackPUNCH @slapsmackpunchgaming --------------------------------------------------------------- APM is a middle difficulty cycle, comparable to OSFFI_v1 in the early waves (meaning a significant number of larges and eco strain) and TS_MIG_v2 in the late waves (significant and constant large flow with constant medium harassment). It's structured in the steady flow of NT and features a strong emphasis on medium zeds, especially husks. Players should be prepared to manage targets at all ranges in both real- and zed-time, and waves are designed to produce minimal or no scrake trains and challenge the team down to the last few zeds. APM means both "Actions Per Minute" and "Aggressively Persistent Malice." --------------------------------------------------------------- The precision category limits perks to Commando, Field Medic, Gunslinger, Sharpshooter, Support, SWAT (the traditional perks of CD). --------------------------------------------------------------- MODS: Blue tracers: modded version of these delightful green tracers, https://steamcommunity.com/sharedfile... Red ZT tracers: Given to me by a fellow gamer. No Workshop listing. Sorry! Scope mod: https://steamcommunity.com/sharedfile... CROSSHAIR I use notpeelz's reshade-xhair Reshade: https://reshade.me/ Reshade xhair: https://github.com/notpeelz/reshade-x... For color, I just have red 256 & green 256, which makes that shade of yellow.