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Chain of Responsibility is a powerful design pattern that shines in Unity development for creating modular, extensible systems. In this video, we explore its application through two examples: a quest system that cleanly handles state transitions like starting, completing, and failing quests, and a debugging toolkit that processes logs, state saves, and null checks in a dynamic and flexible way. By breaking down responsibilities into a chain of modular processors, this pattern simplifies maintenance, encourages reusability, and adapts well to real-world scenarios like dynamically assembling database queries or handling complex real-time message flows. Perfect for Unity developers looking to elevate their architecture! Want to support me? 😀 Buy me a coffee! https://ko-fi.com/adammyhre 🔔 Subscribe for more Unity Tutorials / @git-amend Discord: / discord #unity3d #gamedev #indiedev ▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬ 0:00 Quest System Example 7:15 Debugger Example More Useful Code: https://github.com/adammyhre?tab=repo... Unity Utility Library: https://github.com/adammyhre/Unity-Utils Lock Inspector Hotkey: https://gist.github.com/adammyhre/475... Assets Shown In This Video (Affiliate Links) Heroic Creatures: https://assetstore.unity.com/packages... Dynamic Nature: https://assetstore.unity.com/packages... Beautify: https://assetstore.unity.com/packages... Umbra Soft Shadows: https://assetstore.unity.com/packages... Cloud Shadows: https://assetstore.unity.com/packages... Timeflow: https://assetstore.unity.com/packages... Hot Reload: https://assetstore.unity.com/packages... Hierarchy Icons: https://assetstore.unity.com/packages... Better Transform: https://assetstore.unity.com/packages... Better Mesh Filter: https://assetstore.unity.com/packages... Editor Console Pro: https://assetstore.unity.com/packages... Any Object Finder: https://assetstore.unity.com/packages... Follow me! https://linktr.ee/gitamend