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Work With Me - https://wttrlabs.mykajabi.com/levelup Get The Blueprint - https://wttrlabs.kit.com/nodenavigator [Project Files] https://wttrlabs.kit.com/project-file... 00:00:00 Intro and what we'll learn 00:00:33 Who is this for? 00:05:40 How we'll be learning 00:07:13 Houdini intro as an operating system 00:08:49 Sample workflow intro example 00:11:09 Destructive vs Procedural workflows 00:13:26 What we'll make today 00:13:51 Framework Step 01: Our Goal 00:14:38 Framework Step 02: Break it down 00:16:26 Assigning our tasks to Houdini / How it works? 00:21:14 Framework Step 03: Houdini implementation 00:24:31 Intro to UI + Setting up Houdini Workspace 00:29:14 Creating our first node + Houdini workfow tips 00:36:18 Where in Houdini we work + what is USD? 00:41:02 Walkthrough Houdini Shot 01 00:58:15 Walkthrough Houdini Shot 02 01:13:40 Lesson Recap + Roadmap 01:26:00 Saving and importing our render 01:35:22 [FOLLOW ALONG] Creating our own setup from scratch 03:16:08 Recap of what we learned + important notes #houdini #vfx #3d #beginners Want to finally learn Houdini in 2025 and start creating your own projects? This video is Lesson 01 in a series where I'll help guide you to becoming a Houdini Master, with 0 experience required. I'll share the knowledge and approach I wish I had when I first got started in Houdini, and show you proven workflows that I have used on countless projects. ------- ------- About me... If you’re new here, my name is Will Hendrickson. I’m the founder of WTTR Studios and WTTR Labs, a 3D creative studio and an indie game studio. I’ve spent the last several years working professionally in 3D, primarily using Houdini, Unreal Engine, Blender, and C4D. I studied computer science at Clemson University, which gave me a strong foundation in math, logic, and problem-solving. I combined that background with years of 3D experience and eventually dove deep into Houdini. Over the last 5+ years, I’ve used Houdini to: Create commercial 3D work for brands like PGA TOUR, WHOOP, PUMA, Bleacher Report, ESPN, Tom Brady, Eli Manning, Peyton Manning and others Build and release a mobile indie golf game (Stinger Golf on iOS) using Houdini + Unreal Engine workflows Design real, end-to-end pipelines for client and game dev projects I now freelance full-time while teaching and mentoring artists who want to actually think effectively in Houdini and get real results. Why I made this channel... For a long time, learning more Houdini didn’t make me better, it made me slower. I could follow tutorials or workshops, but I struggled to start from a blank scene and build something I truly understood and controlled. This channel exists to close that gap between the initial idea you have and the final project in Houdini. I focus on solo-artist-friendly workflows, project design, and thinking in terms that Houdini understands. Ultimately so artists can go from ideas to finished Houdini projects with full confidence. If that sounds interesting to you, you’re in the right place. You don’t need more tutorials. You need clearer thinking. Stay curious, Will If you want to learn from me: https://wttrlabs.kit.com/levelup If you want to see (some) of my work: / will.hendrickson ------- ------- Music track: peach prosecco by massobeatsSource: https://freetouse.com/musicFree Music Without Copyright (Safe)