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(Channel Support) If you want to help keep the campaign going, expand the lore, and support future projects: 🔹 Patreon – early access, exclusive lore drops, behind-the-scenes material, and campaign documents / diceatthetable 🔹 DriveThruRPG – support the channel by using my affiliate links when grabbing RPG books and PDFs https://www.drivethrurpg.com/browse/p... (Using this link costs you nothing and directly supports the channel) Welcome to the World of Eru Welcome to "The Kingdom of the Grave,", a dark fantasy tabletop campaign set in the myth-scarred world of Eru. Ancient gods stir, empires lie in ruin, and a handful of mortals stand between the world and unmaking. This is a story of doomed heroism, cosmic horror, faith under pressure, and what it costs to defy destiny itself. If you enjoy deep lore, eldritch threats, morally gray choices, and long-form narrative campaigns — you’re in the right place. ⚔️ The Campaign: Lords of Alvaren vs. the End of All Things The Lords of Alvaren are not chosen heroes or prophesied saviors. They are survivors — soldiers, outcasts, believers, and sinners — bound together by circumstance and war. From their stronghold at Alvaren Keep, they confront cultists, inquisitors, monsters, and the lingering scars of fallen empires while unknowingly stepping onto a cosmic battlefield. Their enemy is Apophus, the Demon-Lord of Undeath and Entropy, and his Armageddon Cult of Entropic Despair — a sprawling, nihilistic faith that believes existence itself is a mistake. Through necromancy, blood magic, corrupted crusaders, and undead legions, the cult seeks not conquest, but final silence. As the seals weaken and ancient powers awaken, the Lords of Alvaren are forced to confront a terrifying truth: victory may demand sacrifice, and survival may not mean salvation. This is a campaign about standing in defiance of inevitability — and deciding what parts of the world are worth saving when the end comes knocking.