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In this tutorial, I’m going to show you a pretty cool technique to create a detailed eye, more specifically the iris. This is a rather long tutorial as I cover the entire workflow including the creation of texture maps for rendering. 0:00 - Intro 1:47 - Reference of the Iris 4:12 - AAHalf to work with fiberMesh 6:43 - Generating FiberMesh with ‘Double off’ 8:13 - Gravity Variation slider 10:49 - What ‘Segments’ do in FiberMesh 12:33 - Using Grooming Brushes 13:33 - FiberMesh Grooming Kit Link 18:50 - Setting up the Collarette and Crypts 22:43 - Fixing the Issues with the fibres 23:53 - The cool thing about Dynamic SubDiv 27:19 - Tips on making more organic Crypts 28:31 - Declumper Brush Feature 30:22 - Time Lapse on detailing the ciliary zone. 32:58 - The front collision tolerance setting 37:00 - Using the Inflate Slider 38:23 - Subdivision Smoothness 41:44 - Sculpting with radial Symmetry. 43:07 - Enabling Accucurve and refining the details 46:39 - Adding and adjusting colour variation to the Iris 50:00 - Converting into Textures 51:21 - Creating the albedo colour 52:49 - Grabbing the Normal Map 53:40 - Extracting the Ambient Occlusion You can find the Grooming brushes kit I used and mentioned in the video here: https://www.pablander.academy/premium... Find more about this tutorial and its resources at the Pablander Academy: https://www.pablander.academy/tutoria... ___ 📨 Subscribe to the newsletter here: https://www.pablander.academy/newsletter ✍️ Specialised In-depth tutorials and workshops: https://www.pablander.academy/tutorials 🎨 Courses and resources: https://www.pablander.academy 💬 Join the PABLANDER Discord server: / discord 💻 Spect, tools and gadgets I use to produce my artwork: https://kit.co/pablander/my-3d-workst... 🚨 Subscribe to this channel: / @pablanderchannel ___ https://www.artstation.com/pablander / pablander