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Well, no one said keeping up a historic start was easy or simple. Multiversus was met with massive amounts of hype upon its announcement, and the excitement carried all the way into a record-breaking launch. But just half a year later, its momentum has collapsed, its growth has been stalled by numerous flaws, and its playerbase has dwindled to a fraction of what it once was. So...what went wrong? Let's look closely at how the game has done since last August, examining its content slowdown, the deep-seated issues with its fighters' movesets, and the problems inherent to its competitive-focused design and live service model that it's failed so far to address. Will the developers at Player First Games be able to right the ship before Multiversus becomes a dead game? We shall see. --------------------------------------------------------------------------------------------------- Follow on Twitter at: / delzethin Support via Patreon at: / delzethin Graphic design by Voyager: / fire_voyager Post-production assistance by Neoxon: / neoxon619 Additional feedback by Ludvix: / ludvixyt Additional feedback by Vernias: / vernias_t (Additional sources are in a pinned comment down below. There're too many to fit in the description!)