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/ danidoyle Final Fantasy 3 is a weird game. In part, it feels like a retreading/refinement of much of what made the first Final Fantasy work, as we abandon the complex narrative of FF2 and once more have 4 nameless heroes saving crystals in a relatively episodic adventure. But from a gameplay perspective, the "Job System" which debuted here feels like a natural evolution of FF2's unique leveling mechanics. On the surface, this should be a recipe for success, but in execution, things feel kinda sloppy, in large part because FF3 bogs its dungeon and boss design down with needless gimmicks, which limit creativity and player expression. There are the ingredients for a great game here, but ultimately, I came away from it quite frustrated. Game Footage Featured Final Fantasy Tactics The Ivalice Chronicles Octopath Traveler II Bravely Default II Final Fantasy III Final Fantasy III Pixel Remaster Loco-Motive Dark Souls 0:00 The Job System 2:26 Capacity 4:51 The Pixel Remaster Moment 6:24 Under-cooked Jobs 8:20 Boss Design 10:20 Dungeon Design 15:00 Point of No Return 16:36 The Story Music Used Bravely Default II--The Gongs of Battle FFIII Pixel Remaster--Eternal Wind FFIII Pixel Remaster--Battle Theme FFIII Pixel Remaster--Boss Theme 2 FFIII Pixel Remaster--Dark Crystals The Legend of Zelda Wind Waker--Pirate Theme FFIII Pixel Remaster--The Village of Ur