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#Liquid #material #automatic This assetpack includes a variety of meshes, materials and effects to bring your liquids to life (or at least AUTOMATICALLY animate them). How to implement a liquid? Add your mesh to the scene (directly in the level, attached to a component, in sequencer) and attach to it a niagara system to control the liquid in real time. Choose from 23 meshes, 13 glass materials, and 13 liquid materials (all interchangeable and customizable!) or create your own to get exactly what you want. Features: Works on any mesh ( 23 meshes are included, but you can modify/create your own props (flasks, weapons, bottles, glasses etc.) Designed for both stylized and realistic projects Reacts AUTOMATICALLY to accelerations and rotations Adjust viscosity for more control Can be implemented in various ways: directly in the level, attached to a component, in sequencer, etc. Physics-compatible, but also works perfectly without physics Many parameters are exposed (materials and niagara systems): infinite possibilities! Includes various glass materials Additional effects allow you to fill, pour and spill liquids --------------------------------------------------------------- Chapters 0:00 • Introduction 0:15 • 1- Static Mesh Actor 1:40 • 2- Attached to a component ------------------------------------------------------------- Video : • LIQUID MATERIALS - VFX Pack - [UE5 - Mate... Link : https://www.unrealengine.com/marketpl... Tutorial 01 : Implementation and initialization • LIQUID MATERIALS - Tutorial 01 : Implement... Tutorial 02 : Liquids in Sequencer • LIQUID MATERIALS - Tutorial 02 : Liquids i... Tutorial 03 : Create your own meshes or modify existing ones • LIQUID MATERIALS - Tutorial 03 : Create yo... Thanks !