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Hey everyone! Today we're looking at saving nested scriptable objects in Unity. Specifically using that to save our inventory disposition. Enjoy! Note: The persistentDataPath on a Mac is written into the user Library folder. (This folder is often hidden.) In recent Unity releases user data is written into ~/Library/Application Support/company name/product name. Older versions of Unity wrote into the ~/Library/Caches folder, or ~/Library/Application Support/unity.company name.product name. These folders are all searched for by Unity. The application finds and uses the oldest folder with the required data on your system. My Patreon! / taftcreates Find me on Twitch! twitch.tv/mistertaftcreates Magic bar and Powerup Sprites: https://drive.google.com/open?id=1Qlh... Bow and Arrow Sprites: https://drive.google.com/drive/folder... Ogre Sprite: https://drive.google.com/open?id=1KAW... Door Sprite: https://drive.google.com/file/d/1EdOM... Project git link: https://github.com/mistertaftcreates/... Bit script font link: https://opengameart.org/content/bitsc... Ryan Hipple's talk: • Unite Austin 2017 - Game Architecture with... Richard "Superpig" Fine's talk: • Unite 2016 - Overthrowing the MonoBehaviou... Modified Sprite: https://drive.google.com/file/d/1Jg_l... Tiled: https://thorbjorn.itch.io/tiled Tiled2Unity: http://www.seanba.com/tiled2unity Art Assets: https://opengameart.org/content/zelda... Unity: http://unity3d.com About Me! Twitter: / taftcreates Discord: / discord Github for all of my projects: https://github.com/mistertaftcreates/ Very Rough Project Schedule: https://docs.google.com/document/d/1l...