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Originally recorded November 2022 What is tech art and why is it one of the most important (and misunderstood) roles in game development? In this episode of XP Sessions, I sit down with Francisco Cruz, a tech artist whose journey took him from student beginnings all the way to working at Bungie on Destiny. We cover: 🎨 What tech artists actually do (and why every studio needs them) ⚡ Francisco’s career path from indie projects to AAA studios 🧠 Why humility and adaptability are keys to long-term growth 🎯 His advice for students and aspiring game devs breaking into the industry If you’ve ever wondered how games bridge the gap between art and engineering, or what it takes to land that first big opportunity, this conversation is for you. 🎧 Watch more XP Sessions: / @xpsessions 🔗 Connect with JamesonDurallXP: Website: https://www.jamesondurallxp.com LinkedIn: https://www.linkedin.com/company/jamesondu... Instagram: https://www.instagram.com/jamesondurallxp #GameDev #TechArt #Destiny #XPSessions #GameDesign #GameDevelopment #CareerTips Timestamps 00:00 Getting Started in Games 00:20 Early Influences and High School Years 01:57 College Journey at Full Sail 04:12 Experiences and Challenges in Animation 06:22 Post-College Career Path 10:52 Industry Insights and Personal Growth 13:30 Navigating the Job Market 34:28 Reflections on Teaching and Career Moves 46:15 Embracing Humility in the Industry 47:48 The Importance of Continuous Learning 48:55 Navigating Career Transitions 51:48 Networking and Opportunities 57:24 Entering the Simulation Field 59:36 First Steps in Game Development 01:26:04 Exploring Mobile Game Development 01:27:20 Future Aspirations and Reflections