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The final (normal) zone of Sonic Mania. It had such a foreboding cutscene into it from Metallic Madness, and this is where everything ends (for the most part). Act 1 has you climb up a fortress in order to get inside the Titanic Monarch mech. Then, Act 2 takes place inside the mech itself. It's being powered by the Phantom Ruby, creating wormholes that warp your character to different areas, or send them back to an older one to slow their progress. You have to go through 4 different paths in before you can reach the mad doctor, each of them with their own difficulty and challenge. ---------- When you finally face Eggman, he's usually protecting himself with a bouncy barrier. He'll drop this barrier when he eletrifies the connectors that's holding his suit together. As you deal damage to this suit, each of these four connectors break off. Break all of them off to beat Eggman! But remember, he'll also use the Phantom Ruby to warp you into different rooms, to deal with powered-up versions of four of the five Hard-Boiled Heavies. They can't be defeated here. Only survived against. Once again, if you beat Eggman here, you’ve won the game! HOWEVER! If you do this as Sonic with all 7 Chaos Emeralds, you got a bit more work to do...