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Demystifying Post Production: Mechanical Rigging in Cinema 4D | Week 1 Join Maxon Master Trainer Athanasios “Noseman” Pozantzis, Elly Wade, and Jonas Pilz TD, for this week's livestream where he’ll be introducing you to the fundamental concepts and tools for Mechanical Rigging inside of Cinema 4D. This session will have Joints, Constraints, Hierarchies, Nulls, Tags, and geometry on the menu. 00:00:00 Waiting Loop 00:01:31 Welcome 00:02:03 Housekeeping 00:03:55 Series Overview 00:08:03 __ Options and limitations 00:10:24 __ Rigging starts with modeling 00:12:33 __ Finding the starting point 00:14:26 __ Example - simplest joint rig [1] 00:16:21 __ Joints and Bones, Display options 00:17:52 __ Mechanical vs. Character (organic) 00:18:46 __ Example - simplest joint rig [2], IK 00:20:37 __ What is moving 00:21:06 Scissor Mechanic 00:22:05 __ Scissor from scratch 00:24:10 __ Important - how to control it 00:25:38 __ The principal setup, mock-up 00:28:09 __ How it could work with a hand 00:29:40 Scissor Arm 00:29:41 __ Constraints, i.e., relationships 00:30:57 __ Parent Constraint 00:32:03 __ Scissor-Arm 00:36:07 __ Multiple solve results IK, Pole 00:36:57 __ Pole example 00:38:37 __ Extend the Siccor-Arm 00:40:10 __ Arms direction and setup, circle 00:42:17 __ Base for more complex setup 00:44:13 Q Priorities and sorting those [1] 00:46:12 Q Joints and rotation origin 00:49:17 Q __ Joint vs. Object in IK 00:50:53 Q Crane problem 00:53:02 Q __ Divide and control separately 00:54:03 Q __ Freezing Coordinates 00:54:47 Q __ Base Rotation, Arm rotation 00:56:14 Q __ Target, Protection, Constraint 00:59:42 Q Priorities and sorting those [2] 01:10:22 Q Priority makes the difference 01:13:05 Q __ Tip - priority number steps 01:17:01 Q Target Tag only Z-axis 01:17:20 Q __ Aim Constrain Tag as alternative 01:19:11 Tip -- Position Blend, user preferred 01:23:21 Double Crossover Assembly 01:24:07 __ Five main elements 01:24:30 __ Pivot points, Nulls To Joints 01:25:39 __ What are the fixed points 01:26:44 __ What are the 3 Joint setups 01:35:30 __ Setting the driving object 01:41:06 __ Base rules for success 01:46:37 Freeze Coordinates 01:47:04 Q Gear Linking Expression 01:50:08 Wrapping up 01:51:30 Housekeeping 01:53:00 Thank you and bye