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In this tutorial series we are exploring certain ways of animating text using Touchdesigner. Where our multiple tutorial series 'Kinetic Typography' focuses on building an actual text tool for iterating typographic animations quickly, this series is more focused on examples from the field. Unfortunately, a lot of these typographic animations are pre baked. We're rebuilding the animation in Touchdesigner and will add a real-time element to it. Working with physics in kinetic typography always fascinates me. The way how characters collide with geometry is just very fun to watch! This technique using the bullet solver is one from the old days, eventually got optimized in a way I was able to record a descent tutorial about it, finally. We'll be using the Bullet Solver COMP, useful replication techniques and some nifty scripts which you can use for future Touchdesigner projects. table of contents: intro 00:00 bullet solver basics 00:18 adding text 01:50 render section setup 03:50 input script 06:39 replicator 10:20 aligning 14:06 testing 31:40 spacing 32:35 layout in TOPs 39:26 tweaking collisions 43:35 tweaking gravity 52:40 adding start/reset buttons 57:20 checking input 01:04:23 outro 01:05:30 Our developed 'Collision Text Tool': • Text & Physics with Touchdesigner Please like and subscribe to stay up to date! Instagram: / daily.typo Facebook: / factory-sett. . Have a look at our Patreon website for more tutorials, the workfiles and several other gadgets and tools! / factorysettings