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Hello YouTubers! Long time no see! Apologies for the lack of videos recently, been busy with A-Levels, and other projects. Hopefully, I should be able to make more videos now, though. This time, we will look at our first real use for shaders - lighting. This involves calculating the diffuse, ambient, and specular components of each pixel. This effect is extremely useful for anyone interested in game development, as it is one of the most important features in a 3D engine. A quick warning, this video does contain some tricky maths (even stuff Im not supposed to learn at school yet! :P), but hopefully you should be able to understand how it is used. Please subscribe! I will be continuing this series (hopefully, next tutorial, I will show you how to make the camera move around, for example). Anyways, enjoy the video! And like it if you liked it! :-P Oh, and don't forget to leave a comment, it's useful to know what i'm doing well, and what i'm not, so I can make the series better.