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What's the difference between a fun challenge and a frustrating mess? In this video I seek to answer this question with my own game, Bloodthief. ➤ WISHLIST BLOODTHIEF ON STEAM: https://store.steampowered.com/app/25... ➤ JOIN THE DISCORD: / discord This is a devlog for Bloodthief, the indie game I'm working on inspired by Quake, Hotline Miami, and Ghostrunner. In this devlog I talk about: Preparation and tools for playtesting Preventing rage quitting Making mechanics intuitive Giving the player room to learn Allowing the player to always feel in control Being careful with punishing gameplay Leave a comment below if you have any feedback on the game or questions about my process! -------------------------------------------- Chapters 0:00 Intro 0:56 The Magic of the Playtest 2:52 Preventing the Rage Quit 4:28 Easy to Learn, Difficult to Master 8:04 Don't Require Perfection (at first) 9:22 The must always feel in control 11:26 Punishing Gameplay 12:47 Results 13:18 Takeaways 13:43 What's Next #devlog #gamedev #godot #indiegame #indiedev