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That skin crawling feeling of being under a microscope or being observed can make even the most hardened gamers feel uneasy. Disembodied eyes, masks, and disfigured faces all give us the creeps. But what exactly makes these things..weird? And how can game developers use the perception of being watched to add challenges and atmosphere to their games? Twitter ▶ / daryltalksgames Twitch ▶ / daryltalksgames Support Daryl Talks Games on Patreon! – / daryltalksgames Bonus content, early access, YOUR name at the end of videos and more all for $1/month! Games Shown: Bioshcok (2007) - 2K Games Kirby’s Canvas Curse (2005) - Hal Laboratory Kirby 64: The Crystal Shards (2000) Hal Laboratory Dead Rising 2 (2010) - Capcom No More Heroes 2 (2010) - Grasshopper Manufacture Five Nights at Freddy’s (2014) - Scott Cawthon Luigi’s Mansion (2001) - Nintendo Celeste (2018) - Matt Makes Games Rouge Legacy (2013) - Cellar Door Games Terraria (2011) - Re-Logic Detroit Become Human (2018) - David Cage Super Smash Bros Wii U (2014) - Bandai Namco, Nintendo Super Smash Bros Ultimate (2018) - Nintendo Guitar Hero II (2006) - Harmonix Music Systems Silent Hill (1999) - Konami Silent Hill: Homecoming (2008) - Konami Paper Mario: The Thousand Year Door (2004) - Intelligent Systems Dandara (2018) - Long Hat House Radio the Universe (2012-still in dev) - 6e6e6e Zelda: Ocarina of Time (1996) - Nintendo Star Fox 64 (1997) - Nintendo Star Fox 64 3D (2011) - Nintendo Dead Space 2 (2011) - Visceral Games Fatal Frame 3 (2005) - Tecmo Zelda: Twilight Princess (2006) - Nintendo Catherine (2011) - Atlus Foul Play (2013) - Devolver Digital Darkest Dungeon (2016) - Red Hood Studios Overwatch (2016)- Blizzard Pokemon Colosseum (2003) - Genius Sonority Movie Clips Shown Batman Begins (2005) - Warner Brothers Pictures Batman Vs Superman: Dawn of Justice (2016) - Warner Brothers Pictures A Beautiful Mind (2001) Universal Pictures Music Sources: Cylender 7 - Chris Zabriskie Submerged Castle - Pikmin 2 Soundtrack Celestia - Zelda Twilight Princess Soundtrack Itasca, It’s Glowing Red Hot - Chris Zabriskie Dark Room - Luigi’s Mansion Soundtrack Research Sources: Social Inhibition https://www.psychestudy.com/social/so... Being Watched https://www.thecut.com/article/the-ps... http://www.bbc.com/future/story/20140... Public Speaking https://www.psychologytoday.com/us/bl... https://www.ncbi.nlm.nih.gov/pubmed/1... Masks&clowns https://blogs.scientificamerican.com/... Why are things Creepy? Vsauce • Why Are Things Creepy? Welcome to Daryl Talks Games Hi! I’m Daryl, and on this channel I explore the intersection between video games, psychology, and real life. I’ve talked about how Pokemon and the Generation Effect can make you a better student. I’ve made a video on why game developers really should understand functional fixedness. And I’ve interviewed some of the best speedrunners on Earth to find out how exactly they make setting world records look so easy. Primacy and Recency, subconscious associations, classical conditioning, divergent thinking, amnesia (the disorder not the game), if its psychological concept that relates to games, I’ve probably talked about it before or will in the future. But to be clear, psychology isn’t all I talk about. Every now and then I’ll dabble in a little bit of game design and sometimes I’ll just talk about life and how games really can make it better... and for some people are the best way to relate to the world around us. So if all that sounds like a good time to you, subscribe to my channel, watch my videos, and if you feel so inclined, show a friend! If you take a look at my videos, I truly hope that you learn something or are entertained and that your day is better after watching! *All images, graphics, and fonts created or found with postermywall.com, Pexels.com, Videvo.net, and Lightworks v14 editing software.* #PsychofPlay