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This one's testing how size evolution affects carnivorous dinosaur fighting effectiveness by scaling them up progressively and seeing which size class performs best against the same prey. The setup starts with the smallest carnivores and works up through increasing size tiers, giving each scale a chance to hunt and seeing how their success rate changes as mass and reach increase. The idea is to find out if bigger automatically means better at hunting, or if there's a sweet spot where size advantage peaks before other factors start working against you. What makes this interesting is watching how hunting behavior changes across the size scale. Small carnivores are fast and agile but lack impact when they connect. Mid-sized predators balance speed with damage output reasonably well. The largest specimens bring overwhelming power but they're also slower and easier for prey to track and potentially evade. The prey stays consistent across all tests, so any performance differences come down to how each carnivore size handles the same hunting challenge. Some size classes might excel at closing distance. Others might be better at finishing once they make contact. The question is whether there's a tier where everything clicks, or if each scale brings trade-offs that balance out. I'm tracking success rates at each size level, how many attempts it takes to secure prey, and whether the progression shows a clear winner or if different sizes work better under different circumstances. No predetermined outcomes. Just letting each size tier hunt naturally and seeing what the results show about how evolution in scale impacts actual hunting performance. No real animals — testing size scaling effects on predatory effectiveness across carnivore progression. The content here is aimed at a general audience interested in strategic battles, power comparisons, evolutionary stages, and realistic creature encounters. This channel does not use simplified themes or styles for very young audiences. #dinosaurs #dinosaurs Thumbnails are for illustrative purposes only and may not accurately represent the events or outcomes shown in the simulation.