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Introduction - So, where have I been for the five months of not uploading to Youtube? Well, in summary, it was me facing a bunch of mental frustration & sadness. With things that obstructed my way in life and the mental struggles that got to me whenever I played GD, it made it very hard to want to do anything. So, I am just going to say this since I have almost reached the character limit. I am grateful for everything, and I love you all so much despite my lengthy absence. ❤️ Level Review - This level is honestly one of my favorite extreme demons I have ever played despite the many difficulty spikes the level has throughout its entirety. Something that I have to mention that I hadn’t mentioned before is that this level, while barely two minutes long, has a nerve build-up that is really harsh, and it makes the last quarter insanely hard. So, your nerve control has to be really good, or else you are bound to fail at the end of this level a lot. Anyways, the first 10% is very tricky & extremely difficult. The first yellow orb is very hard, as it has no window of error to pass it. After that, the spider part at 6% is quite difficult and the blue orb at 9% is a major roadblock for when playing from the beginning. The icon jump at 13% is quite luck-based to time since it is on a moving structure, and the spider dual afterwards has the first two inputs of it being very awkward because you have to lightly tap the second input or else the other spider teleports instantly into the spikes. The rest of the spider dual and part do get consistent. Now, the rocket part from 18% - 25% is by far the hardest part of the entire beginning. The first half of the inputs for the rocket part are really weird and difficult, which doesn’t help because the second half has even harder portions to try to pass. Particularly, the straightfly at 23% is the thing that had killed me the most because of the awkward transition and how upward the corridor goes itself. Then, there is a break part after all that extreme difficulty being the first 25%. From 25% - 40%, it is not very common to die here except for those two specific robot jumps at 33% - 34%, but even those got insanely consistent after a while. Now, the middle portion of this level is very hard and this is where the level became problematic. This part already starts with some insane timings, especially the pink orb at 42% and the black orbs at 44%. Then, from 48% - 56%, the entirety of this portion is really hard and is also very inconsistent. The first wave part is very challenging, and with the transition at 50% into the UFO portal being awkward does not ease the difficulty in the slightest. At 52%, there is a microclick that is required to pass the mini wave, which understandably killed me so many times. Afterwards, the transition into the rocket part at 53% is super dependent on how the robot jump before is performed, and unless the jump is timed very well, passing this part is honestly very luck-based. A few more hard timings and then the level is about to get extremely hard with how the second half being almost entirely in slow speed. Right away, the first three timings are so difficult, particularly the blue orb at 58% is very inconsistent because the setup for the timing is from a dash orb fall. All of the timings from 56% - 60% are just too hard to perform consistently. The dash orb at 62% is evil, and it doesn’t make it any better that the setup into that timing is dependent from when the previous orbs are hit. Once passing this timing though, the level just gets harder from this point up until about 90%. The swing copter at 66% is honestly super hard, and the spider double click at 67% is quite tricky at times. Then, the rocket part from 68% - 72% is just really awkward to play and it is definitely one of the most difficult parts of this level. I have died here so much, and most of them were all in similar spots. The wave part at 72% is just extremely brutal, and with nerves can make this part super hard to play. After all of that, the ball part right after has some of the toughest timings in the level. Passing all of these parts is so mentally demanding, and the last 22% just adds the stress of wanting to complete this level. From 78% - 84% is not very difficult, but the next 6% afterwards is just so soul-crushingly hard. All of the timings between 85% - 90% are so difficult that it is just expected to die here at least once. Particularly, the yellow orb at 85% and orbs at 89% are the hardest ones of the portion. Lastly, the last 10% is actually very forgiving aside from the robot microclicks at 96% and the last few timings before the level ends. Hardest Demon Info - Previous hardest demon (Pointercrate) - Apollo 11 Pointercrate Placement - #167 (Apollo 11) → #78 (Plasma Pulse Finale) Level Info - Attempts - 30,993 Worst Fails - 72% (x4), 73% (x4), 74% (x2), 76% (x3), 85% (x2), 86%, 87%, 89% (x4) Song - • Boom Kitty - 1077 (Boom Kitty - 1077)