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If you’ve been seeing ROMEO IS A DEAD MAN pop up and wondering what it actually is, this video is for you. This is the newest game from SUDA51 and Grasshopper Manufacture, and it feels like one of their boldest action titles yet. On the surface it looks like a stylish hack and slash with over the top visuals, but once you really sit with it, there is a surprising amount of depth in its combat and level design. If you are brand new to Grasshopper’s games, this is not just mindless button mashing. Romeo blends melee and ranged combat, resource management, summons, weapon upgrades, and a blood gauge system that rewards smart and patient play. The game also features multiple difficulty options, including the Orange Chocolate difficulty which is hard mode, which completely changes how you approach enemies and bosses. If you are already familiar with titles like No More Heroes or Killer Is Dead, you will recognize the signature style, but this game feels more mechanically demanding and more strategic than what people might expect. In this video, I talk about why I chose to start my very first playthrough on hard mode and how it honestly humbled me in the best way possible. I break down how the difficulty reshapes the entire experience, from navigating the mall and City Hall sections to figuring out boss patterns, summons, routing, and build optimization. I also discuss how the game subtly pulls inspiration from survival horror and Souls style level design, especially when it comes to spacing, patience, and learning from failure. There will be minor gameplay spoilers with footage from later chapters, but no story spoilers. I mainly focus on how the systems connect together and why hard mode made me appreciate the game so much more. By the end of my first playthrough, I realized this is not just a flashy action game. It is one that quietly rewards experimentation, strategy, and growth. Whether you are curious about picking it up, already playing on normal, or deep into Orange Chocolate difficulty, this is an honest breakdown of my experience and why this game surprised me. Let me know how your playthrough is going and whether hard mode changed things for you too. Chapters / Timestamps: 00:00 ROMEO IS A ROTTER MAN 00:32 Why I wanted to be a DIFFICULT man 1:57 Lets YAP about Orange Chocolate Difficulty man 3:17 ROMEO IS A SURVIVAL HORROR & SOULS MAN?! 6:48 What I enjoyed & experienced for Orange Chocolate Difficulty 11:34 My observation on map/level interaction & importance of items 17:20 ROMEO IS A PREPARED MAN 19:31 ROMEO IS A FUSED REANIMATED MAN 20:46 I understand it now... 21:57 SUDA51's & Grasshoppers Gameplay Design Philosophy 22:55 ROMEO IS AN ENGAGED MAN 24:05 ROMEO WRAP IT UP MAN! Video References: The WORST Souls Runbacks • The Worst Boss Runs in Souls Games (Includ... Dark Souls Bonfire • Everything about BONFIRES ᵃⁿᵈ ᶦ ᵈᵒ ᵐᵉᵃⁿ ᵉᵛ... Super Mario World Gameplay • Super Mario World for Super Nintendo, (199... My FIRST PLAYTHROUGH on ROMEO IS A DEAD MAN (Hard Mode) • ROMEO IS A FIRST PLAYTHROUGH MAN (Hard Mod... FIRST TIME playing all NO MORE HEROES games! • The No More Heroes Experience aka THE SUDA... Related Videos: My MH Wilds Critique • Did Title Updates SAVE Monster Hunter Wild... Square Enix's Mobile Push • Is Square Enix's mobile push a HUGE mistake? Square Enix is in TROUBLE • Square Enix is out of touch? The HARSH Tru... Follow my other platforms 2nd Channel - / @yozorasleepz TikTok - / yozoradreamz Twitter - / yozoradreamz Twitch - / yozoradreamz #romeoisadeadman #hackandslashgames #hackandslashgames #suda51 #grasshoppermanufacture