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[TAS] Doom 32X Resurrection v2.1 - Nightmare 100% Full Walkthrough in 62:49 by Dimon12321 скачать в хорошем качестве

[TAS] Doom 32X Resurrection v2.1 - Nightmare 100% Full Walkthrough in 62:49 by Dimon12321 3 года назад

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[TAS] Doom 32X Resurrection v2.1 - Nightmare 100% Full Walkthrough in 62:49 by Dimon12321
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[TAS] Doom 32X Resurrection v2.1 - Nightmare 100% Full Walkthrough in 62:49 by Dimon12321

This is a tool-assisted superplay that beats all the maps of Doom 32X Resurrection v2.1 on Nightmare difficulty with 100% kills and secrets. It's not the fastest possible, but it doesn't have any waste-of-time moments and often uses run-strafing for faster movement. I decided to repeat my success where I complete SNES version in a similar manner. You can watch this TAS here:    • [TAS] Doom SNES - Nightmare 100% Full Walk...  . But if SNES version was beaten for experiment and hype, how all this would look like, then 32X Resurrection is TASed under the influence of its quality comparing to the original 32X version (and also 1000 views on my Map 1 Co-op TAS). Like in SNES walkthrough, I made some routing mistakes. One fail is that I didn't enter secret 2 on E2M4 (Deimos Lab), even though I killed all the enemies. Another blinder was on E3M3 (Pandemonium). I didn't use the switch in the big room near the starting point because I remember in PC version it lowers the platform with a shotgun which I didn't need then. Turned out, it reveals 4 enemies that I missed. Played on the highest in-game resolution (320x180) with high details and with no widescreen option. It stretches the image vertically and, if you set 16:9 aspect ration in the emulator (which stretches the image wide), then it should look normal on widescreen TVs. But I prefer its regular view because stretching hides a solid part of ceiling. Most of the time I was playing on 25% speed and with a lot of savestates though some moments that required precision were playing frame-by-frame. The speedrun features quite a lot of unintentional ignorance moments when I don't react on enemy fire because I was doing all this with no sound. The control settings could be more flexible. When a player chooses Always Run and LR Strafe buttons, he/she loses ability to have 2 buttons for weapon circle switching which can be implemented because A button is now free. I chose easier strafing. Through the game I was trying to avoid picking up a chainsaw because it would slow my weapon switching. The perfect control setup for me would be: A, B - strafing, X, Y - weapon switching, C - fire, Z - use, Mode - map. Nightmare difficulty is different from the original 32X version because here monsters have sorta random threshold values which make them walk around a little bit before they switch to attacking frenzy and it resets if the player runs out of sight. There were a bunch of cases when enemies were still focused on me instead of switching to a monster that infights them. Demons' attacks are very fast. Even though I was able to evade their bites thanks to slow motion, I think people will have hard time with demons if they come enough close for demons to attack. Random is much wider than on PC version, but it made it a little harder to get good damage rolls. I focused on killing demons with 2 shotgun shots (or 1 berserk punch) and barons with 4 rockets. Hitscanners can deal up to 24 damage which sometimes results in zombieman gibbing. Barons can gib the player if he has less than 10 hp left. Timecodes: 0:00 Intro 0:10 Map 1: Hangar 1:15 Map 2: Nuclear Plant 4:02 Map 3: Toxin Refinery 7:59 Map 25: Military Base 10:50 Map 4: Command Control 13:29 Map 5: Phobos Lab 16:59 Map 6: Central Processing 20:35 Map 7: Computer Station 24:45 Map 8: Phobos Anomaly 25:45 Map 9: Deimos Anomaly 27:30 Map 10: Containment Area 29:59 Map 11: Refinery 32:37 Map 12: Deimos Lab 36:38 Map 13: Command Center 40:00 Map 14: Halls of the Damned 43:34 Map 15: Spawning Vats 45:30 Map 16: Tower of Babel (Hell Gate) 46:34 Map 17: Hell Keep 48:33 Map 19: Pandemonium 51:03 Map 20: House of Pain 54:37 Map 21: Unholy Cathedral 57:48 Map 22: Mt. Erebus 59:45 Map 23: Limbo 1:02:10 Map 24: Dis (Fortress of Mystery) 1:02:49 Victory Played on Bizhawk 2.6.1 using PicoDrive core. Upscaled to 1440p using Nearest Neighbour filter.

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