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00:07 - Fight vs. Mul Nab-zu 8:54 - Team Setup/Grasta Setup Team: Izuna SA, Kagurame SA, Necoco ES SA, Velette AS SA, Krervo AS SA, Melina SA Boss is weak to fire, so fire teams can do this faster, but I didn't want to use fire units. So I decided to try thunder. The mechanics of this fight are interesting. Mul-nab-zu has 4 lives and this fight is basically on a timer. You have to deal with three things here: If you AF, your damage is -100%, stats are reduced by -100% and boss's damage increases by 100%. In other words, you hit like a wet noodle and you take massive damage from the boss especially later on in the fight. You have 10 turns to deplete one of his lives. If you can't, you instantly lose. If you deplete a life before 10 turns are up, the boss will reset the 10 turn timer. Boss has a buffer shell mechanic where your attacks have to do at least 2.1 billion damage, otherwise his health will not go down below 50%. The boss has a stack system where each hit that deals 2.1 billion damage or more depletes one stack; once all of his stacks are gone, the buffer shell is destroyed and your attacks are able to deplete the rest of his health bar. The stacks are checked at the end of each turn. He starts with 10 stacks, but each life, he gets more buffer shell stacks; 15 on the second life and 20 on the third. On the final life, the stack system goes away, but now you have only 2 turns to kill him and he has much more HP on his last life; this is when you want to AF. If you can't kill him during your AF, you get hit with the aura, and you basically lose on the next turn. The boss's attacks are rather weak, but they gradually get stronger as the fight goes on. The strat I was going for was to make sure that Izuna was slower than Velette (Kagurame is already slower and Necoco is way too fast to slow her down, so is not necessary to lower her speed). Kagurame is actually a very good character to tank the attacks so you don't have to focus on defense as much (can also use Minalca AS or Alma AS), and can focus on the more important thing here: doing damage. Plus I wanted a reason to use her. Anywho, I have to set up on turn 1, so we can have Velette expose the boss to thunder every turn, and use her chain attack to deal most of the damage, triggered from Kagurame's counterattacks, which are changed to thunder thanks to Necoco ES, and Izuna's own attacks. We also have to keep track of buffs and keep them up as much as possible.