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Resident Evil 3 is survival horror under pursuit. Released in 1999, it abandons the controlled spaces of its predecessors in favour of momentum, improvisation, and constant pressure. Nemesis is not a boss to be solved, but a system designed to disrupt routine, punish hesitation, and force forward motion. This episode examines Resident Evil 3 as a shift in survival horror philosophy: how live decision events fracture certainty, how urban spaces resist mastery, and how Jill Valentine’s role reframes endurance as escape rather than control. This video forms part of The PSX Index — a long-form retrospective project documenting every North American PlayStation 1 release. Each entry functions as a standalone essay, while contributing to a complete archival record of the platform. 🎮 THE PSX INDEX A long-form video essay archive documenting all 1,278 North American PlayStation 1 games. 📼 INDEX ENTRY 0045/1278 Game: Resident Evil 3: Nemesis Year: 1999 Developer: Capcom Platform: PlayStation (PS1) 📺 FULL ARCHIVE ▶ The PSX Index — Full Playlist • The PSX Index: Full Retrospective Series ⏱️ CHAPTERS 0:00 — Entry Context 2:00 — Horror in Motion 5:10 — Nemesis as a System 8:45 — Choice, Pressure, Consequence 12:40 — Jill Valentine Reframed 16:20 — Retrospective Assessment #PSXIndex #ResidentEvil3 #PlayStation #PS1 #VideoEssay