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Sapphire ATI Radeon 9550 256 MB AGP vs CLUB3D NVIDIA GeForce FX 5700 LE 256 MB AGP GPU-Z Specs: https://drive.google.com/file/d/1FszA... https://drive.google.com/file/d/1Dag-... All Games are in 1024x768 0:00 Intro 0:07 FlatOut 0:44 Call of Duty 2 1:09 FlatOut 2 1:42 Battlefield 1942 2:21 Need for Speed: Underground 2 3:03 Far Cry 3:44 Need for Speed: Most Wanted 4:24 Soldier of Fortune II: Double Helix 4:54 Prince of Persia: The Sands of Time 5:35 Counter Strike 1.6 6:30 Half Life 7:27 Grand Theft Auto: San Andreas PC Specs: Motherboard: Asus P5P800-VM CPU: Intel Pentium D 945 3.4 GHz (Dual Core) GPU: Radeon 9550 256 MB or GeForce FX 5700 LE 256 MB AGP RAM: 2GB DDR1 Kinston 400MHz (1+1) Windows XP Professional 32 bit SP3 Drivers: Radeon 9550 - 8.593.100.0 (Catalyst 10.2) / XP GeForce FX 5700 LE - 6.14.11.7519 (NVIDIA 175.19) / XP Capture Card: HDMI Video Capture - HDMI to USB Together with VGA+Audio to HDMI Convertor Game Settings: FlatOut Resolution: 1024x768x32 Anisotropic Filter: Lowest Antialiasing: None Frequency: Default Triple Buffering: Yes Hardware 3D: No Layer Overlap: Yes Racemap: On Figurine: On View Distance: Highest Track quality: Highest Texture Quality: (75%) Call of Duty 2 Resolution: 1024x768 Frequency: 60 Hz Aspect Ratio: Auto Texture Filtering: Bilinear Anti-Alliasing: Off Rendering Method: DirectX7 Vertical Sync: Off Optimization for SLI: Off Soften Smoke Edges: off Number of Corpses: Normal Textures: Texture Resolution: Extra Map: Extra Mirror Map: Extra FlatOut2 Resolution: 1024x768x32 Anisotropic Filter: Lowest Antialiasing: None Frequency: Default Triple Buffering: Yes Post Processing: Yes Hardware 3D: No Racemap: On Show Bonus: On Texture Quality: Highest View Distance: 100% Battlefield 1942 Video Performance: High Display Mode: 1024x768 32bit Graphics Quality: High Effects Quality: High Environment Mapping: Yes Lightmaps: Yes Shadows: Yes Texture Quality: 80% View Distance: 100% Alternative Spawn Interface: No Number of Bots: 50% (For purpose of benchmark) CPU-Time Given to AI: 10% (For purpose of benchmark) Need for Speed Underground 2 Resolution: 1024x768 Level of Detail 25% Car Reflection Update Rate: Lowest Car Reflection Detail: Low Car Shadow Neon: Highest Car Headlight: Off Car Geometry Detail: Low Crowds: Off World Detail: 33% Road Reflection Detail: Lowest Light Trails: Off Light Glow: On Particle System: Off Motion Blur: Off Fog: Off Depth of Field: Off Full Screen Anti aliasing: Lowest Tinting: On Horizon Fog: Off Overbright: Off Enhanced Contrast: Off Rain Splatter: Off Texture Filtering: Lowest Vsync: Off Far Cry Machine Specs: Medium Corpse Stay (Secs.) 30 Enable Gore: Yes Resolution: 1024x768x32 Anti Aliasing: None Vsync: Off Texture Quality: Low Texture Filter Quality: Bilinear Anisotropic Filtering Level: 1 Particle Count: Low Special Effects Quality: Low Environment Quality: Low Shadow Quality: Low Water Quality: Low Lighting Quality: Low Need For Speed: Most Wanted Level of Detail: Lowest Resolution: 1024x768 Full Screen Anti-Alliasing: Lowest Texture Filtering: Lowest Vsync: Off World Level of Detail: Lowest Road Reflection Detail: Lowest Shadow Detail: Lowest Car Geometry Detail: Low Car Reflection Detail: Low Car Reflection Update Rate: Lowest Rain Effect: off Over Bright: Off Visual Treatment: High Soldier of Fortune 2: Double Helix Light Flares: Simple Resolution: 1024x768 Full Screen: Yes Texture Quality: High Texture Filter: Trilinear Vertical Sync: Off Quincunx Multisampling: Off Anisotropic Filtering Level: Lowest UI Texture Quality: High Colors: Auto (Same as Desktop 32 bit) FSAA: Off Alias Shaders: Off Advanced Texturing: On Curve Subdivisions: Medium Image Format: DXT5 Compressed Alpha Image Format: DXT5 Compressed OPENGL Extensions Generic: Yes ATI or NVIDIA Specific: Yes Prince of Persia: The Sands of Time Resolution: 1024x768x32 Special Effects: High Shadow Effects: High Water Effects: ON Fog: On Filtering: Trilinear V-Sync: Disable Texture Quality: High Counter Strike 1.6 Renderer: OpenGL Display Mode: Normal Resolution: 1024x768 Half Life Unlocked by developer 1 Renderer: OpenGL Display Mode: Normal Resolution: 1024x768 Color Quality: Highest (32 bit) GTA San Andreas Brightness: 11/16 Legend: Off Radar Mode: Map and Blips Hud Mode: On Draw Distance: 5/16 Frame Limiter: Off Widescreen: Off Visual FX Quality: High Mip Mapping: On Anti Aliasing: Off Resolution: 1024x768 32bit