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This video begins the demonstration of Voxel Sculpting in 3DCoat, helping to show and explain why it is so powerful and unique, having features and capabilities no other application offers in the industry. There are absolutely no topological constraints...stretched polygons or self-intersection issues to bog you down and waste your time. There is also no need to dynamically remesh your model AFTER polygons are already stretched! Just raw, volumetric sculpting power that has a Clay Brush engine which provides refined clay brush behavior, feel, and performance you may be used to working with in other sculpting applications. It also offers Live Boolean Operations and a Voxel Paint toolset for true volumetric paint depth and works with PBR Smart Materials.