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CryENGINE® 3 | Crytek vs Frostbite 2 & Frostbite 3 скачать в хорошем качестве

CryENGINE® 3 | Crytek vs Frostbite 2 & Frostbite 3 11 лет назад

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CryENGINE® 3 | Crytek vs Frostbite 2 & Frostbite 3
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CryENGINE® 3 | Crytek vs Frostbite 2 & Frostbite 3

CryENGINE® 3 | Crytek: CryENGINE® 3 is a highly advanced development solution that surpasses all expectations for the creation of blockbuster games, movies, high-quality simulations, and interactive applications. The third iteration of Crytek's proprietary engine is the only all-in-one game development solution for the PC, Xbox 360™, and PlayStation®3 that is truly groundbreaking in itself. Maximum Support - Delivered to Your Door rytek sets the benchmark for engine support, delivering the best experience to developers to match the players’ experience of a CryENGINE 3 game! Get in touch with real developers who are building high quality games based on CryENGINE 3 on a daily basis. Join our extensive training program and learn how to use the tools from the people who created them. We provide local support in all major territories worldwide and provide you with comprehensive documentation and tutorials. You are the director! Learn more about our efficient tools that enable the fastest development of game environments and gameplay available on PC, PlayStation® 3, and Xbox 360™. Experience our “What you see is what you play” and our “Live Create” features, enabling real-time editing of multi-platform game environments simultaneously, both in 2D and true stereoscopic 3D. Cross-platform development has never been so easy! Benchmark-setting graphical performance, near-photorealism in indoor and wide-open outdoor environments, and extraordinary real-time special effects are some of the hallmarks of our CryENGINE technology. The CryENGINE 3 renderer provides seamless support for both indoor and outdoor environ- -ments on current platforms. Our multi-core and future-proof graphics technology ensure that CryENGINE 3 is next-gen ready. With CryENGINE 3, scalability across multiple platforms is a further evolution to enable great looking games – regardless of the target platform. Characters and faces are some of the most important features of almost all modern high quality titles. CryENGINE 3 brings the most technically advanced, integrated, and scalable animation and graphics technology together to deliver astonishingly real characters to cross-platform games at no extra licensing cost. As our Crysis series already demonstrated, Crytek are in the vanguard of the quest to achieve realistic characters in real-time graphics and will continue this tradition in the future. Frostbite 3: -Overview A great game engine today has to support all the latest features, but also do it within an efficient and flexible framework that can grow and adapt in the ever-changing and competitive world of games. Frostbite succeeds in this wider arena because it is much more than just an amazingly powerful and complex piece of software; Frostbite is a design philosophy, a way of thinking and collaborating. It is the ongoing result of years of work by a dedicated team of engineers and artists to create a game engine and shared toolset capable of delivering the coolest features possible on todays’ gaming platforms, regardless of game genre or platform The first generation of Frostbite was designed and built in conjunction with the game Battlefield Bad Company. Based on DICE’s experience with the large scale open world Battlefield series, Frostbite was an ambitious game engine that enabled large scale multi player interactions in dynamic destructible environments. Frostbite 2 was a complete overhaul of the engine to provide a unified and streamlined software development environment, interactive WYSIWYG editor and run time package. Frostbite 2 enabled and powered the amazing success of Battlefield 3, and set the stage for Gen4. Frostbite 3 is the logical result of following through on the strategy embarked upon in Frostbite 2. The engine has been refined and tuned. The open and stable architecture is allowing allowed Frostbite dev team to exploit the new consoles. Significant runtime and workflow improvements

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