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Virtuix is tackling one of VR’s biggest challenges: natural movement. In this interview, host Michele Steele sits down with Jan Goetgeluk, CEO and Founder of Virtuix, right as VTIX goes public, to break down the company’s OmniOne system, the consumer growth story, and why Virtuix believes it has a defensible lead in “walk-and-run” VR. Jan explains OmniOne as an omnidirectional treadmill that lets you walk and run in 360 degrees inside virtual worlds instead of pushing buttons on a controller. He shares key traction points including $20M in sales to date, 138% year-over-year growth, and a production capacity of up to 3,000 units per month (roughly $100M annual revenue potential as the next goal). We also dive into recurring revenue via a game store and subscriptions, Virtuix’s IP moat with 25 patents (plus more pending), and a new AI-driven shift: Gaussian splatting, which can convert 360 camera footage into photorealistic, walkable environments in hours. On the enterprise side, Jan details defense and training use cases like Virtual Terrain Walk: “walk the terrain before you fight on it,” enabling mission planning, rehearsal, and simulation in realistic replicas of real locations. In this video: What OmniOne is and why “movement” is VR’s missing piece VTIX going public: the founder journey from 2013 to today Growth drivers: why OmniOne sparked the recent revenue jump “Gaming system first” fitness benefits and real user results The recurring revenue flywheel: games + monthly subscription AI + Gaussian splatting: turning 360 video into walkable worlds Defense applications and the dual-use strategy (consumer + government) Lightning round: scaling production, Amazon, and international expansion Chapters: 00:00 Michele introduces Jan Goetgeluk and Virtuix 00:15 What OmniOne is: omnidirectional treadmill for 360 movement 00:49 VTIX is live: founder reaction from Kickstarter to NASDAQ 02:09 Stock volatility vs staying focused on execution 02:33 Scaling: 3,000 units/month and the $100M revenue goal 03:19 Growth drivers: $20M sales to date and 138% YoY growth 03:55 OmniOne fitness effect: gaming-first, calories burned 05:00 The “Peloton for gamers” flywheel: hardware + recurring revenue 05:43 Moat: complexity, 25 patents, and a 10-year build 06:31 Gaussian splatting explained: AI-driven 3D reconstruction 07:24 New use cases: training, tourism, defense simulation 08:00 Defense: Virtual Terrain Walk and mission rehearsal 09:38 Dual-use strategy: consumer volume + defense margin 10:31 Investor lightning round: backlogs and production 11:11 Amazon as a future sales channel 11:33 International shipping expansion 11:58 Founder reflection: advice to 2013 Jan 13:05 Wrap and congratulations