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Real-time communication is a core concept in backend engineering and often discussed in system design interviews. In this video, you will understand Polling, Long Polling, Server-Sent Events (SSE), and WebSockets in a simple and intuitive way. You’ll understand how each technique works, why it exists, its pros and cons, and when to use which approach — all in under 10 minutes. This will come in handy when you are designing systems in real world or in systems design interviews. And by the end of this video, you’ll be able to confidently choose the right real-time communication technique for your system design problems. Topics Covered What is real-time communication? Polling explained with example Long polling explained with real-world use case Server-Sent Events (SSE) explained WebSockets explained Polling vs Long Polling vs SSE vs WebSockets When to use each technique in system design interviews ------------------------------------------------------------------------------------- Polling explained, Long polling explained, Server Sent Events SSE, WebSockets explained, Real time communication, Backend system design, System design interview, Real time updates, Client server communication, WebSockets vs SSE, Polling vs WebSockets, Distributed systems, Backend engineering, real time communication system design, system design interview preparation, real time updates client server communication