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Download all the original scene files, reference image and the full tutorial on my Patreon page: / 47859157 Dowload my Smart materials here: / 43717796 Ice Crystal Smart Material: / 47239106 Or you can get it here: https://www.artstation.com/a/2833768 Join the Patreon group for more : / ninashaw Special Thanks to my Patrons! JB3D Aravise Michael Fitzpatrick dhiraj more Konstantin Mihalev Red Hector Cuevas La Caverne Du VFX In this video I'll show you the complete workflow on how to model, unwrap, a Stylized Dagger in Autodesk 3dsMax, Sculpt it in Zbrush and then texturing it in Substance Painter. We'll begin by modeling our model, then we'll make the high poly version in Zbrush and unwrap the model in 3dsMax. After that, we'll bake the high and lowpoly versions and texture in Substance Painter. Zbrush Brushes link: https://gumroad.com/l/nOkHw Follow me: Artstation: https://www.artstation.com/ninashaw Behance: https://www.behance.net/ninashaw/ Facebook: / ninashawcreative Pinterest: https://www.pinterest.pt/ninashawdesign/ Dribbble: https://dribbble.com/ninashaw Instagram: / ninashawdesign Thank you all for your support. If you have any questions please don't hesitate to contact me: [email protected] Here’s a list of some of my Main Hotkeys in 3dsMax: B – Bevel CTRL+C – Copy CTRL+V – Paste CTRL+Z – Undo Z - Zoom C – Connect ALT+X – See-Through F – Front View T – Top View L -Left View P – Perspective View Q- Select and move W- Select and rotate E- Select and scale SHIFT+R - Repeat last command G – Hide Grids Toggle M – Material Editor Toggle F3 – Wireframe View Mode F4 – Edges Shaded View Mode S – Swift Loop R – Regularize Edge Loop (Script) A – Ring CTRL+A – Select All CTRL+I – Invert SHIFT+S – Stitch (Uv’s tool) 1 – Select Vertices 2 – Select Edges 3 – Select Border 4 – Select Polygon 5 – Select Element #Autodesk3dsMax#SubstancePainter#Zbrush#Stylized