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Consider listening to commentary at 1.25x or 1.5x speed, if necessary! Hey there, gang! I hope everyone has been doing well. It's been a minute, but I'm still here! I'll be speaking more about that upcoming soon. For today, I thought I'd take some time showcasing a very engaging match I played against some coordinated survivors using a full-Chase build. Clown really struggles to keep up with survivors in the 1v4 nowadays when using builds like these against strong teams, and this video should demonstrate why. All of this non-withstanding, the Anniversary mechanics are VERY fun and leave a lot of room for depth that I plan to explore! 0:00 Introduction 0:04 Where I've Been and When I'll Talk About It 0:21 Brief Build Description 0:25 Zanshin Tactics 0:44 Coup de Grace 1:02 Genetic Limits 1:53 Batteries Included Post-Rework/Buff 2:35 My Add-on Choice 2:58 Match Start 13:38 Post-Match Discussion 13:47 Clown's Primary and Significant Weakness 14:18 Unlike Survivors, Killer Doesn't Have Basekit Comeback Mechanics 14:54 Why Low Mobility Killers Camp and Tunnel 15:38 These Types of Matches Are Almost Consistent Guaranteed Losses 16:27 Let's Recap - Going Back to the Beginning of the Match 16:31 My First Chase - Sable With Lucky Break 17:27 My Thoughts on Grim Pantry as Clown 17:53 Attempting to Chase Meg Immediately After Hooking Sable 18:29 Failing This Chase Could've Potentially Set Me Really Far Behind 19:38 Thankfully, Sable (Unlike Steve) Didn't Have Decisive Strike 20:44 Sable HAS TO GO - Forcing the 1v3 and Why 21:44 The Remaining Generator Count Is Simply a Suggestion 23:06 Wrapping Things Up - Final Thoughts and Upcoming Stuff 24:03 Conclusion Interested in learning how to play Clown better? I have a VERY detailed Clown guide: https://bit.ly/clownguide I stream LIVE on Twitch (usually) during the weekdays: / arinad