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Download 1M+ code from https://codegive.com/4ef9204 creating modular and scalable ui systems in unreal engine involves a combination of good design principles, the use of unreal's umg (unreal motion graphics) for ui design, and the implementation of best practices in coding. below is a tutorial that outlines the steps and provides code examples to achieve this. step 1: understanding the basics of umg umg allows developers to create user interfaces using a visual editor. before diving into modularity and scalability, familiarize yourself with these key concepts: **widgets**: the basic building blocks of uis (e.g., buttons, text boxes, images). **blueprints**: visual scripting in unreal that allows you to create functionality for your widgets. **user widgets**: custom widgets that you can create to encapsulate specific ui functionality. step 2: structuring your ui system 1. **use user widgets**: create custom user widgets for distinct ui components. for example, a health bar, inventory slot, or main menu. 2. **create a ui manager**: this can be an actor or a game mode that handles the state of the ui and manages the different screens. 3. **modular design principles**: each widget should be designed to be reusable and independent. for example, an inventory system should not depend on the health bar widget. step 3: creating a custom user widget 1. **create a new widget blueprint**: right-click in the content browser, select `user interface` - `widget blueprint`. name it `w_healthbar`. 2. **design the health bar**: open `w_healthbar` in the umg designer. add a `progress bar` and a `text` block to display the health percentage. organize and style your ui as desired. 3. **add functionality with blueprint**: add a `float` variable named `healthpercentage`. bind the progress bar’s percent to this variable. create a function to update the health, which sets the `healthpercentage`. **example blueprint logic**: step 4: implementing a ui manager 1. **create a ui ma ... #UnrealEngine #ModularUI #coding modular UI design scalable UI systems Unreal Engine UI UI architecture widget blueprint responsive design UI components game interface design dynamic UI performance optimization reusable UI elements user experience blueprint scripting UI best practices visual scripting