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Hello everyone! If you like watching videos like this one, please give me a thumbs up/comment/subscribe. -------------------Check my other videos too!------------- -how to 7 hero UW: • Guild Wars - How to 7 hero Underworld eas... top 5 solo farms: • Guild Wars top 5 solo farms - with drop s... best farms with different professions: • Guild Wars - All 10 class solo farms ---------------------------facebook----------------------- / peterkadarguildwars ------------------------------------STRATEGIES-------------------------------- ---------------------- 1.The Foundry of Failed Creations------------- This is the hardest area of all. Its good to start with this, because if you can succeed here, then probably you can do the other 3 areas aswell. Pulling the enemies and avoiding over-aggro is the key here. In the 3rd room, flag your heroes where I did in the video. This way your team wont wipe at the entrance. Always place spirits and use a longbow for lureing the enemies. Kill Monks/Terrorwebs/Rage titans first! The hardest group is the Fury group. You need to use the tactics what I used in the vid. Bodyblocking them at the wall while your party members are safe behind you. Flag your 2 mesmers to the frontline and the rest of the party behind them. Dont use enchantments, Strength and honor at this group because the mesmers will remove it instantly. With a good ball you can kill this group nicely with minimum risk.This area is the hardest in whole Doa(maybe in the whole game?), so if you cant do it first, dont give up, take a rest, change a few skills, and try again :) -------------------------------------2.City of Torc'qua--------------------- This area is probably the easiest to finish. You can also pull groups here if you want, but with a strong hero team you wont have any problems. Once all enemies are killed outside the fort, you can go inside and clear it too. Be careful with the last boss' group( Lord Jadoth). It has a special skill, which can interrupt on aoe and deal damage. -------------------------------------3.Stygian Veil----------------------- Use minions, spirits to reduce the overall damage from the touchers. You need to kill very fast at the first quest and later there are some random pop ups, which can harm the party. Also be careful and flag your heroes far from the Smothering Tendrils( during last quest), because they can kill some low armor heroes with just 1 attack. ---------------------------------4.Ravenheart Gloom------------------ The first quests are not so difficult, always kill the monks( Heart Tormentor) first. The only difficulty is the last quest, when you need to kill the Greater Darkness and it's group. When it and both of the Darknesses which accompany it are slain, they will spawn a group of five more of The Darknesses. Each one of those five will spawn five Earth Tormentors when they are slain. So in total there will be 25 high level dervishes, so thats why you need to run and escape from them until they lost aggro. Then you can pull some groups and kill the rest easily. ---------------------------------5.Mallyx the Unyielding------------- First you need to defeat 19 incoming waves of different enemies. Killing the Terrorweb Dryders/Monks or Rage Titans first can reduce overall risk by a lot. After that you can enter the final room and kill Mallyx. You can do this 2 ways. The first is the original way, you go in, the gate will close and you try to kill the boss while suffering from 4 the spirit's effect. Usually my heroes' energy went to 0 very soon, so this is a hard way to kill Mallyx. The other, the easy way is to use a glitch. Before you finish the very last wave, flag your heroes in the middle of the circle, and rush to the gate of the last room. When you heroes finish those last mobs, quickly enter the room and skip the cinematic. This way the gates will not close and you can leave the room, pull Mallyx and kill him a lot easier, because you wont suffer from the spirit's effects. Dont use hexes/conditions or enchantments, due to Mallyx's special skills. --------------------------------------BUILDS----------------------------- dervish: OgGikysMtdJGKgJdFdRTGDKDCA mes1: OQhkAsC6gGGCNoB5w0PEFRGcxA mes2: OQhkAsC6gGGTIMHM9GCmuMQP4iB rit1:OACjEyiM5MXzyZ1kZixkmTuhJA rit2: OACiAyk8gNtePuwJ00yZNdmA necro1: OAhjYgHaIPPVLRVdYKNncjzLGA necro2: OANDUslfSyBKgVBoBbhBE3V1DA monk: OwAS4YIP+M8K13l4Wt+V/5B ( disable and micro strenght and honor) ---Mallyx-- dervish: OgGikysMtdJGKgJdFdtLGDKDCA mes1: OQhkAsC6gGGyJoB5w0PEFRGcxA mes2: OQhkAsC6gGGyJkDT/QY6ZQPcxA I only changed my build and the 2 mesmer's builds a little. I think the more damage from esurge is better to kill the incoming waves faster. Also these groups are not so close to each other, which makes Panic less effective. --------------------MUSIC----------------------- Universal - Vibe Tracks • Universal - Vibe Tracks