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In this final installment of the TS Iceberg series, we go all the way to the ocean floor for info. We'll explore secrets like button codes in TS2 and Future Perfect, cut vehicles in TS1, a hidden level in the Homefront port of TS2, and more! There may even be some...SPOOKY CONTENT...in this video! 0_0 Notre Dame replaces Streets with fixed spawns (GC Only): 0431defb 97000000 0431defc 00000022 042fe55c 00000000 042fe548 00000000 Link to the full TS Iceberg: / the_timesplitters_iceberg Once again, a massive thank you to the TS Community for watching and helping to create these videos. Shoutout to Jill, RyanUKAus, SpoYeR, Sandwave, dude30500, Scotch, devildwarf, The Cutting Room Floor (TCRF), and anyone else who helped gather info for this video! Time stamps: 0:00 - Introduction 0:45 - Part 7: The Ocean Floor 1:10 - TS1 rare beta footage 2:07 - TSFP frame-perfect code input 3:07 - TSFP is Second Sight 2 3:47 - Viola's uncensored TSFP gallery entry 4:12 - TS2 button codes 5:24 - Arcade Mode is Purgatory 5:58 - Darkest of Days and TimeShift are TS reboots 6:27 - All TS games happen in different timelines 8:07 - Warzone is a post-WW3 dictatorship run by Khallos 10:02 - Central Powers won WW1 13:08 - Battlefront 3 bankrupted FRD, not Haze 16:10 - More clarification on TSFP frame-perfect code 16:25 - Importing Second Sight assets into TSFP 16:34 - Part 8: Bonus Content 17:00 - Cut vehicles in TS1 17:25 - Unused character names in TS2 17:59 - Cut Special Forces characters in TSFP 18:21 - Chemical Plant in Homefront's TS2 18:46 - Ragdoll physics in TSFP 19:20 - TS1 test levels 19:53 - Cut game modes 20:29 - Notre Dame in Arcade Mode 22:05 - Conclusion