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Highguard launched on January 26, 2026, and shut down just 45 days later on March 12. But this isn't a video about a "failed game." This is a video about a "spectacle of failure." While the gaming community spent weeks "hype-watching" SteamDB player counts and celebrating studio layoffs at Wildlight Entertainment, they ignored the human cost. We talk about the targeted harassment of developers like Josh Sobel, who was mocked for his neurodivergence and his professional pride before the game even had a chance to breathe. Why did a mid-budget, 3-year project from veteran Titanfall and Apex Legends devs become the internet’s favorite punching bag? Why does the "Game Preservation" crowd stay silent while a piece of digital history is erased in 45 days? And why are we already sharpening our knives for Marathon while ignoring deep indie gems?