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After having completed these 4 guns, i finally decided to make a video of them. Here's a (nearly) 10 minute long video of me playing around with them, the map uses a simple Deathmatch mapadd my good friend Toni Counter-Life made. It has constantly respawning combines that run around and fight you and everyone else. Guns as appearing in order: Stereotypical Barrett M82; I guess what got me making this was the odd thought that i had never made a gun before, that was super OP and ridicules over all. So here it is... My attempt at a stereotypical Barret 50. Cal. Basically, it has too much power, damage, recoil and such. However, i couldn't keep my fingers off the nerf button. And decided to make the player very slow with it, and having to cock it after every shot. It's funny how much trouble i had with this gun, i was actually just thinking it would be an hours work. But 6 hours later when my mom called me for dinner, i knew i was screwed xD The gun also has a 3D scope, but in all honesty i dont ever use it. Credits: Animations: THECOUNTER, Josh Zemlinsky(adding cocking to the firing animation) Model: End Of Days(I still wanna know how you got around the vertex limit) Textures: El Maestro De Graffiti Sounds: Infinity Ward Compile/custom scripts etc: Josh Zemlinsky Preview image of what you missed(Worldmodel, etc) https://www.dropbox.com/s/iqxk2bdci55... Renewed Ar2: Now this is a more interesting project. As i finally got a decent firing sound for my Ar2 i begun using it more, thus starting to realize all the bugs the original model had in Smod, for not mentioning the bad sight. The poor job i did on adding CSS hands to it was also a factor to this. So i decided to overall renew the model. The first i did here was get a "fixed" ar2 model, which i happily used. First off, the model was very broken over all. There was also some odd light glitches etc. After wasting 7-8 hours on this shit, i thought it would be better to start over. So the next day i spent 4 hours remaking it all. This time using the original Ar2 model, i only copy pasted the CSS hands. Rest was done from the bottom up. This time around i also payed more attention to the ironsight, and the original concept of the Ar2. Credits: Animations: Valve Model: Josh Zemlinsky, Valve Textures: Valve (Tho the one i use in this video is by Futon) Sounds: Found and taken from Smod Outbreak Compile/Everything else: Josh Zemlinsky All you missed(Better view of what i mean by the original Ar2 concept, and added side pieces.) https://www.dropbox.com/s/ui8w2jgqzd7... AK47: I dont know why i went through with this one. I guess for the sake of it. This is here is just a replacement for the normal Smod Ak-47. And as i am converting to mainly using CSS hands, it would be an obvious skin to make. I know the model looks like ass, but it's from a game just as bad (SoF3) I was honestly surprised about the pixelated texture. What's kinda funny, is that the diffuse map is only 512x512 pixels, where as the specular/normap maps are 1024x1024 o,O And the specular (as for all SoF3 weapons) is just the diffuse with a few whiteys added here and there. Credits: Animations: Hells High Model/Textures: Cauldron Studios Sounds: Infinity Ward, Josh Zemlinsky, and got the firing sound from Smod Tactical v6.3 Compile/rest: Josh Zemlinsky Peview image, showing worldmodel. https://www.dropbox.com/s/qyztnb6v9kg... Desert Eagle .44 Now this is where shit gets good :D I've always thought there was a certain lag of a .44 Deagle. I surely have never seen one for CSS. And mostly in other games, they tend to be shit. With high recoil, decent damage, no accuracy. Thats why i have always liked the .50AE Deagle better. But i guess this custom script here shows that it doesn't have to be a .50AE for it to be cool. I honestly think this is one of the best guns i've made to date, the recoil feels strong, the animations aswell. The sounds also help on that ^^ Credits: Animations: Kopter, Josh Zemlinsky(Adjusting slide movement abit) Model/textures: Cauldron Studios Sounds: Cannot remember ;_; Or i dont know xD Compile/rest: Josh Zemlinsky (Yet again) The worldmodel and some preview stuff: https://www.dropbox.com/s/gaugmk5kvc8... Alright that should be all :) I hope you all enjoy the video, i sure did making it and the things shown. :D