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Path of Building: https://pobb.in/dKhFfKAyHYd6 PoE Ninja: https://poe.ninja/poe2/builds/abyss/c... This is my new Build Guide for Rolling Slam (0.3). My biggest issue with playing RS last league was it's lack of map clear. I ended up using Stampede and hating it. Well now I've got the alternative... Introducing SLAMQUAKE: Use Earthquake with a few sources of reduced skill duration to create a great map clearing skill. Paired with new movement speed options on the tree and our new ability to sprint and you end up with a much smoother mapping experience than ever before. Use Rolling Slam on rares and bosses. One shot most rares, three/four shot most bosses. If you really want to continue to scale damage you can definitely one-shot all end game content. I just decided to focus on item rarity instead. Video highlights: 00:00 - Intro 01:04 - Forged In Flame (Maximum Elemental Resistances) 01:12 - Against the Darkness (+5) 01:27 - Exceptional Gloves (+6) 02:00 - Belt Corruption (+3) & Jewel (+1) 02:20 - Constricting Command & Surround 03:10 - Hybrid Armour & Evasion 03:20 - Wind Dancer (Armour Break & Endurance Charge Generation) 04:45 - The only weakness of the build (PHYS DAMAGE OVER TIME) 05:02 - Atalui's Bloodletting 07:35 - Closing Thoughts Find me here: / lowquality / discord