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Shaman vs Rogue He froze my board for FOUR TURNS — I couldn’t play a single minion — and somehow the game still flipped. Bob → Endtime Murozond → Ashalon turned a guaranteed loss into a rage‑quit. Shaman vs Rogue — The Story of the Match I queued up with my Spirit of the Mountain Quest Shaman expecting a normal game. Instead I ran into a Triple‑Quest Rogue who basically played solitaire. They used Lie in Wait and Garrote to fill their deck with auto‑cast damage, then Gang Up on Bob the Bartender to spam the Freeze Shop ability. My board was locked for 4 full turns — I literally couldn’t attack. I stayed patient. Bob found Endtime Murozond, which healed me to full and flooded the board with dragons. Reno, Lone Ranger cleared the Rogue’s nonsense, and once my Ashalon quest payoff came online the Rogue had milled themselves and rage‑quit. What you’ll see in this video: A 4‑turn freeze stall that looks unwinnable Bob the Bartender → Triple draw into Endtime Murozond swing Reno, Lone Ranger board clear that breaks the freeze loop Spirit of the Mountain quest payoff with Ashalon finishing the match My Deck Renathal Spirit of the Mountain Shaman Deck code: AAEBAaoIKMUEwxar5wLv9wLeggPzuwP03wOpgQTkpATvpASlrQSywQS/zgTp0ATg7QSX7wSk7wTvogWVqgXExwWplQbqmAaVogahogajogb2owbHpAavqAb9sAaW0waK4gbo5gbh6waf9AailgfblweHnAeBqAftsgfzsgcAAAED9bMGx6QG97MGx6QG6N4Gx6QGAAA= Opponent Deck Triple‑Quest Renathal Rogue a.k.a. Infinite Freeze Rogue (Full 40‑card decklist included in the Pinned Comment below) MVPs and Turning Points MVP: Reno, Lone Ranger — the Turn 12 clear that prevented permanent freeze. Turning Point: Turn 6 — Bob finds Endtime Murozond, full heal and board refill. Timestamps 0:00 Intro and Mulligans 0:30 Early board development 1:20 Rogue starts shuffle engine and bleeds 3:35 Bob the Bartender finds Murozond 6:00 Freeze begins — 4 turns of stall 7:40 Frozen board and Rogue self‑mill begins 10:40 Reno, Lone Ranger breaks the loop 12:15 Ashalon finishes the match 12:57 Victory and post‑game recap Strategy Notes Shaman: Stall and progress the quest; protect draw engines like Bob; look for one‑turn swings (Murozond + heal) to negate multi‑turn stalls. Rogue: Freeze and shuffle create huge tempo, but without a one‑turn answer to a full dragon flood or large heal you risk running out of resources. Subscribe for more no‑commentary Hearthstone gameplay and deck tech. Tags Field Hearthstone, Quest Shaman, Spirit of the Mountain, Shuffle Rogue, Triple Quest Rogue, Ashalon, Endtime Murozond, Bob the Bartender, Reno Lone Ranger, Hearthstone Highlights, Hearthstone Comeback, Gaming, Card Game, No Commentary Comment - Full Match Story and Opponent Decklist I queued with Spirit of the Mountain Shaman and ran into a Triple‑Quest Rogue that froze my board for 4 turns. Here is the exact list they used to try and break the game: The Opponent: "Infinite Freeze" Triple-Quest Rogue The "Trinity" (Quests): 1x (1) Lie in Wait (Reward: Master Dusk) 1x (1) Bazaar Burglary (Reward: Ancient Blades) 1x (1) Spirit of the Mountain (Reward: Ashalon) The "Infinite" Engine: 2x (0) Shadowstep 2x (2) Gang Up 2x (2) Lab Recruiter 1x (6) Bob the Bartender (Custom: The "Freeze" Engine) 1x (9) Valeera the Hollow The "Solitaire" Damage & Draw: 2x (1) Gone Fishin' 2x (1) Prize Vendor 2x (2) Garrote 2x (2) Swindle 2x (2) Mimic Pod 1x (2) Moonstone Mauler (Custom: Shuffles Asteroids) 1x (3) Prince Renathal The "Toxic" Control Tools: 1x (2) Bitterbloom Knight (Custom) 1x (4) Theotar, the Mad Duke 1x (6) Vanish 1x (7) Mutanus the Devourer 1x (9) Yogg-Saron, Unleashed 1x (10) Amplified Elekk (Custom)